Struct Painter

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pub struct Painter<'a> {
    pub render_pass: RenderPass<'a>,
    pub surface: Surface,
    pub surface_config: SurfaceConfiguration,
    /* private fields */
}

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§render_pass: RenderPass<'a>§surface: Surface§surface_config: SurfaceConfiguration

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impl<'a> Painter<'a>

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pub fn paint_with_rpass<'rpass>( &'rpass mut self, rpass: &mut RenderPass<'rpass>, device: &Device, queue: &Queue, screen_descriptor: &ScreenDescriptor, clipped_primitive: Vec<ClippedPrimitive>, texture: TexturesDelta, )

Paint with egui renderpass

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pub fn paint_jobs( &mut self, device: &Device, queue: &Queue, screen_descriptor: &ScreenDescriptor, clipped_primitive: Vec<ClippedPrimitive>, texture: TexturesDelta, )

Auto Trait Implementations§

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impl<'a> !Freeze for Painter<'a>

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impl<'a> !RefUnwindSafe for Painter<'a>

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impl<'a> Send for Painter<'a>

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impl<'a> Sync for Painter<'a>

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impl<'a> Unpin for Painter<'a>

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impl<'a> !UnwindSafe for Painter<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast<T> for T

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impl<T> From<T> for T

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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