Struct EguiState

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pub struct EguiState {
    pub fuse_cursor: FusedCursor,
    pub pointer_pos: Pos2,
    pub clipboard: Clipboard,
    pub scroll_factor: f32,
    pub zoom_factor: f32,
    pub screen_descriptor: ScreenDescriptor,
    /* private fields */
}
Expand description

Shuttles FLTK’s input and events to Egui

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§fuse_cursor: FusedCursor§pointer_pos: Pos2§clipboard: Clipboard§scroll_factor: f32

default value is 12.0

§zoom_factor: f32

default value is 8.0

§screen_descriptor: ScreenDescriptor

Implementations§

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impl EguiState

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pub fn fuse_input<W>(&mut self, win: &mut W, event: Event)
where W: WindowExt + PPU,

Conveniece method bundling the necessary components for input/event handling

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pub fn window_resized(&mut self) -> bool

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pub fn mouse_btn_pressed(&self) -> bool

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pub fn fuse_output<W>(&mut self, win: &mut W, egui_output: PlatformOutput)
where W: WindowExt,

Convenience method for outputting what egui emits each frame

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pub fn set_visual_scale(&mut self, size: f32)

Set visual scale, e.g: 0.8, 1.5, 2.0 .etc (default is 1.0)

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pub fn pixels_per_point(&self) -> f32

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pub fn take_input(&mut self) -> RawInput

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pub fn start_time(&mut self, elapsed: f64)

Set start time for egui timer related activity.

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