Struct egui_fltk_frontend::EguiState [−][src]
pub struct EguiState {
pub fuse_cursor: FusedCursor,
pub pointer_pos: Pos2,
pub input: RawInput,
pub modifiers: Modifiers,
pub physical_width: u32,
pub physical_height: u32,
pub pixels_per_point: f32,
pub screen_rect: Rect,
pub clipboard: Clipboard,
// some fields omitted
}
Expand description
Shuttles FLTK’s input and events to Egui
Fields
fuse_cursor: FusedCursor
pointer_pos: Pos2
input: RawInput
modifiers: Modifiers
physical_width: u32
physical_height: u32
pixels_per_point: f32
screen_rect: Rect
clipboard: Clipboard
Implementations
Conveniece method bundling the necessary components for input/event handling
Convenience method for outputting what egui emits each frame
Updates the screen rect