pub trait TextureHandleExt {
    fn from_vec_u8(
        ctx: &Context,
        debug_name: &str,
        size: [usize; 2],
        vec: Vec<u8>
    ) -> TextureHandle; fn from_u8_slice(
        ctx: &Context,
        debug_name: &str,
        size: [usize; 2],
        slice: &[u8]
    ) -> TextureHandle; fn from_vec_color32(
        ctx: &Context,
        debug_name: &str,
        size: [usize; 2],
        vec: Vec<Color32>
    ) -> TextureHandle; fn from_color32_slice(
        ctx: &Context,
        debug_name: &str,
        size: [usize; 2],
        slice: &[Color32]
    ) -> TextureHandle; }
Expand description

egui::TextureHandle Extender.

Required Methods

egui::TextureHandle from Vec u8

Implementations on Foreign Types

Implementors