Trait egui_fltk_frontend::TextureHandleExt
source · [−]pub trait TextureHandleExt {
fn from_vec_u8(
ctx: &Context,
debug_name: &str,
size: [usize; 2],
vec: Vec<u8>
) -> TextureHandle;
fn from_u8_slice(
ctx: &Context,
debug_name: &str,
size: [usize; 2],
slice: &[u8]
) -> TextureHandle;
fn from_vec_color32(
ctx: &Context,
debug_name: &str,
size: [usize; 2],
vec: Vec<Color32>
) -> TextureHandle;
fn from_color32_slice(
ctx: &Context,
debug_name: &str,
size: [usize; 2],
slice: &[Color32]
) -> TextureHandle;
}Expand description
egui::TextureHandle Extender.
Required Methods
egui::TextureHandle from Vec u8