Struct egui_file_dialog::FileDialogConfig 
source · pub struct FileDialogConfig {Show 48 fields
    pub storage: FileDialogStorage,
    pub labels: FileDialogLabels,
    pub keybindings: FileDialogKeyBindings,
    pub as_modal: bool,
    pub modal_overlay_color: Color32,
    pub initial_directory: PathBuf,
    pub default_file_name: String,
    pub allow_file_overwrite: bool,
    pub directory_separator: String,
    pub canonicalize_paths: bool,
    pub err_icon: String,
    pub warn_icon: String,
    pub default_file_icon: String,
    pub default_folder_icon: String,
    pub pinned_icon: String,
    pub device_icon: String,
    pub removable_device_icon: String,
    pub file_filters: Vec<FileFilter>,
    pub default_file_filter: Option<String>,
    pub file_icon_filters: Vec<IconFilter>,
    pub quick_accesses: Vec<QuickAccess>,
    pub title: Option<String>,
    pub id: Option<Id>,
    pub default_pos: Option<Pos2>,
    pub fixed_pos: Option<Pos2>,
    pub default_size: Vec2,
    pub max_size: Option<Vec2>,
    pub min_size: Vec2,
    pub anchor: Option<(Align2, Vec2)>,
    pub resizable: bool,
    pub movable: bool,
    pub title_bar: bool,
    pub show_top_panel: bool,
    pub show_parent_button: bool,
    pub show_back_button: bool,
    pub show_forward_button: bool,
    pub show_new_folder_button: bool,
    pub show_current_path: bool,
    pub show_path_edit_button: bool,
    pub show_menu_button: bool,
    pub show_reload_button: bool,
    pub show_hidden_option: bool,
    pub show_search: bool,
    pub show_left_panel: bool,
    pub show_pinned_folders: bool,
    pub show_places: bool,
    pub show_devices: bool,
    pub show_removable_devices: bool,
}Expand description
Contains configuration values of a file dialog.
The configuration of a file dialog can be set using FileDialog::with_config.
If you only need to configure a single file dialog, you don’t need to
manually use a FileDialogConfig object. FileDialog provides setter methods for
each of these configuration options, for example: FileDialog::initial_directory
or FileDialog::default_size.
FileDialogConfig is useful when you need to configure multiple FileDialog objects with the
same or almost the same options.
§Example
use egui_file_dialog::{FileDialog, FileDialogConfig};
let config = FileDialogConfig {
    initial_directory: std::path::PathBuf::from("/app/config"),
    fixed_pos: Some(egui::Pos2::new(40.0, 40.0)),
    show_left_panel: false,
    ..Default::default()
};
let file_dialog_a = FileDialog::with_config(config.clone())
    .id("file-dialog-a");
let file_dialog_b = FileDialog::with_config(config.clone());Fields§
§storage: FileDialogStoragePersistent data of the file dialog.
labels: FileDialogLabelsThe labels that the dialog uses.
keybindings: FileDialogKeyBindingsKeybindings used by the file dialog.
as_modal: boolIf the file dialog should be visible as a modal window. This means that the input outside the window is not registered.
modal_overlay_color: Color32Color of the overlay that is displayed under the modal to prevent user interaction.
initial_directory: PathBufThe first directory that will be opened when the dialog opens.
default_file_name: StringThe default filename when opening the dialog in DialogMode::SaveFile mode.
allow_file_overwrite: boolIf the user is allowed to select an already existing file when the dialog is
in DialogMode::SaveFile mode.
directory_separator: StringSets the separator of the directories when displaying a path. Currently only used when the current path is displayed in the top panel.
canonicalize_paths: boolIf the paths in the file dialog should be canonicalized before use.
err_icon: StringThe icon that is used to display error messages.
warn_icon: StringThe icon that is used to display warning messages.
default_file_icon: StringThe default icon used to display files.
default_folder_icon: StringThe default icon used to display folders.
pinned_icon: StringThe icon used to display pinned paths in the left panel.
device_icon: StringThe icon used to display devices in the left panel.
removable_device_icon: StringThe icon used to display removable devices in the left panel.
file_filters: Vec<FileFilter>File filters presented to the user in a dropdown.
default_file_filter: Option<String>Name of the file filter to be selected by default.
file_icon_filters: Vec<IconFilter>Sets custom icons for different files or folders.
Use FileDialogConfig::set_file_icon to add a new icon to this list.
quick_accesses: Vec<QuickAccess>Custom sections added to the left sidebar for quick access.
Use FileDialogConfig::add_quick_access to add a new section to this list.
title: Option<String>If set, the window title will be overwritten and set to the fixed value instead of being set dynamically.
id: Option<Id>The ID of the window.
default_pos: Option<Pos2>The default position of the window.
fixed_pos: Option<Pos2>Sets the window position and prevents it from being dragged around.
default_size: Vec2The default size of the window.
max_size: Option<Vec2>The maximum size of the window.
min_size: Vec2The minimum size of the window.
anchor: Option<(Align2, Vec2)>The anchor of the window.
resizable: boolIf the window is resizable.
movable: boolIf the window is movable.
title_bar: boolIf the title bar of the window is shown.
show_top_panel: boolIf the top panel with the navigation buttons, current path display and search input should be visible.
Whether the parent folder button should be visible at the top.
Whether the back button should be visible at the top.
Whether the forward button should be visible at the top.
If the button to create a new folder should be visible at the top.
show_current_path: boolIf the current path display in the top panel should be visible.
If the button to text edit the current path should be visible.
If the menu button containing the reload button and other options should be visible.
If the reload button inside the top panel menu should be visible.
If the show hidden files and folders option inside the top panel menu should be visible.
show_search: boolIf the search input in the top panel should be visible.
show_left_panel: boolIf the sidebar with the shortcut directories such as “Home”, “Documents” etc. should be visible.
show_pinned_folders: boolIf pinned folders should be listed in the left sidebar. Disabling this will also disable the functionality to pin a folder.
show_places: boolIf the Places section in the left sidebar should be visible.
show_devices: boolIf the Devices section in the left sidebar should be visible.
show_removable_devices: boolIf the Removable Devices section in the left sidebar should be visible.
Implementations§
source§impl FileDialogConfig
 
impl FileDialogConfig
sourcepub fn storage(self, storage: FileDialogStorage) -> Self
 
pub fn storage(self, storage: FileDialogStorage) -> Self
Sets the storage used by the file dialog. Storage includes all data that is persistently stored between multiple file dialog instances.
sourcepub fn add_file_filter(
    self,
    name: &str,
    filter: Arc<dyn Fn(&Path) -> bool + Send + Sync>,
) -> Self
 
pub fn add_file_filter( self, name: &str, filter: Arc<dyn Fn(&Path) -> bool + Send + Sync>, ) -> Self
Adds a new file filter the user can select from a dropdown widget.
NOTE: The name must be unique. If a filter with the same name already exists, it will be overwritten.
§Arguments
- name- Display name of the filter
- filter- Sets a filter function that checks whether a given Path matches the criteria for this filter.
§Examples
use std::sync::Arc;
use egui_file_dialog::FileDialogConfig;
let config = FileDialogConfig::default()
    .add_file_filter(
        "PNG files",
        Arc::new(|path| path.extension().unwrap_or_default() == "png"))
    .add_file_filter(
        "JPG files",
        Arc::new(|path| path.extension().unwrap_or_default() == "jpg"));sourcepub fn set_file_icon(
    self,
    icon: &str,
    filter: Arc<dyn Fn(&Path) -> bool + Send + Sync>,
) -> Self
 
pub fn set_file_icon( self, icon: &str, filter: Arc<dyn Fn(&Path) -> bool + Send + Sync>, ) -> Self
Sets a new icon for specific files or folders.
§Arguments
- icon- The icon that should be used.
- filter- Sets a filter function that checks whether a given Path matches the criteria for this icon.
§Examples
use std::sync::Arc;
use egui_file_dialog::FileDialogConfig;
let config = FileDialogConfig::default()
    // .png files should use the "document with picture (U+1F5BB)" icon.
    .set_file_icon("🖻", Arc::new(|path| path.extension().unwrap_or_default() == "png"))
    // .git directories should use the "web-github (U+E624)" icon.
    .set_file_icon("", Arc::new(|path| path.file_name().unwrap_or_default() == ".git"));sourcepub fn add_quick_access(
    self,
    heading: &str,
    builder: impl FnOnce(&mut QuickAccess),
) -> Self
 
pub fn add_quick_access( self, heading: &str, builder: impl FnOnce(&mut QuickAccess), ) -> Self
Adds a new custom quick access section to the left panel of the file dialog.
§Examples
use egui_file_dialog::FileDialogConfig;
FileDialogConfig::default()
    .add_quick_access("My App", |s| {
        s.add_path("Config", "/app/config");
        s.add_path("Themes", "/app/themes");
        s.add_path("Languages", "/app/languages");
    });Trait Implementations§
source§impl Clone for FileDialogConfig
 
impl Clone for FileDialogConfig
source§fn clone(&self) -> FileDialogConfig
 
fn clone(&self) -> FileDialogConfig
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for FileDialogConfig
 
impl Debug for FileDialogConfig
Auto Trait Implementations§
impl Freeze for FileDialogConfig
impl !RefUnwindSafe for FileDialogConfig
impl Send for FileDialogConfig
impl Sync for FileDialogConfig
impl Unpin for FileDialogConfig
impl !UnwindSafe for FileDialogConfig
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
 
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)