pub enum LightMotion {
Drift,
Rise,
}Expand description
Motion model for the Light effect.
Variants§
Drift
Slow wandering motes that bounce off the area edges.
Rise
Embers that rise from the bottom edge and sway as they climb.
Implementations§
Trait Implementations§
Source§impl Clone for LightMotion
impl Clone for LightMotion
impl Copy for LightMotion
Source§impl Debug for LightMotion
impl Debug for LightMotion
impl Eq for LightMotion
Source§impl PartialEq for LightMotion
impl PartialEq for LightMotion
impl StructuralPartialEq for LightMotion
Auto Trait Implementations§
impl Freeze for LightMotion
impl RefUnwindSafe for LightMotion
impl Send for LightMotion
impl Sync for LightMotion
impl Unpin for LightMotion
impl UnsafeUnpin for LightMotion
impl UnwindSafe for LightMotion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more