pub struct Button<'a> { /* private fields */ }Expand description
Clickable themed button, built on egui Atoms.
Reads ButtonVisuals from the installed Theme unless you pass
.visuals(...). Use Button::bg_color for a one-off
idle fill (semantic actions). Chromatic fills should use theme.colors.bg
as the text color so glyphs stay readable.
if ui.add(Button::new("Save")).clicked() {
// …
}Implementations§
Source§impl<'a> Button<'a>
impl<'a> Button<'a>
Sourcepub fn new(atoms: impl IntoAtoms<'a>) -> Self
pub fn new(atoms: impl IntoAtoms<'a>) -> Self
Create a button from atoms (text, images, or a mix).
Sourcepub fn selectable(selected: bool, atoms: impl IntoAtoms<'a>) -> Self
pub fn selectable(selected: bool, atoms: impl IntoAtoms<'a>) -> Self
Show a selectable button.
Equivalent to:
let selected = true;
ui.add(Button::new("toggle me").selected(selected).frame_when_inactive(!selected).frame(true));See also:
Sourcepub fn image(image: impl Into<Image<'a>>) -> Self
pub fn image(image: impl Into<Image<'a>>) -> Self
Creates a button with an image. The size of the image as displayed is defined by the provided size.
Note: In contrast to Button::new, this limits the image size to the default font height
(using egui::AtomExt::atom_max_height_font_size).
Sourcepub fn image_and_text(
image: impl Into<Image<'a>>,
text: impl Into<WidgetText>,
) -> Self
pub fn image_and_text( image: impl Into<Image<'a>>, text: impl Into<WidgetText>, ) -> Self
Creates a button with an image to the left of the text.
Note: In contrast to Button::new, this limits the image size to the default font height
(using egui::AtomExt::atom_max_height_font_size).
Sourcepub fn opt_image_and_text(
image: Option<Image<'a>>,
text: Option<WidgetText>,
) -> Self
pub fn opt_image_and_text( image: Option<Image<'a>>, text: Option<WidgetText>, ) -> Self
Create a button with an optional image and optional text.
Note: In contrast to Button::new, this limits the image size to the default font height
(using egui::AtomExt::atom_max_height_font_size).
Sourcepub fn wrap_mode(self, wrap_mode: TextWrapMode) -> Self
pub fn wrap_mode(self, wrap_mode: TextWrapMode) -> Self
Set the wrap mode for the text.
By default, egui::Ui::wrap_mode will be used, which can be overridden with egui::Style::wrap_mode.
Note that any \n in the text will always produce a new line.
Sourcepub fn wrap(self) -> Self
pub fn wrap(self) -> Self
Set Self::wrap_mode to TextWrapMode::Wrap.
Sourcepub fn frame_when_inactive(self, frame_when_inactive: bool) -> Self
pub fn frame_when_inactive(self, frame_when_inactive: bool) -> Self
If false, the button will not have a frame when inactive.
Default: true.
Note: When ui.visuals().button_frame is false, this setting
has no effect.
Sourcepub fn sense(self, sense: Sense) -> Self
pub fn sense(self, sense: Sense) -> Self
By default, buttons senses clicks.
Change this to a drag-button with Sense::drag().
Sourcepub fn label_align(self, align: Align) -> Self
pub fn label_align(self, align: Align) -> Self
Align the button’s atoms within its Self::min_size rect.
Defaults to Align::Min, which leaves the atoms where the surrounding
Ui layout puts them — the rendering from before this builder existed.
The implementation sets the horizontal component of the atom layout’s
AtomLayout::align2: it moves the measured block of atoms inside the
allocated rect. It does not use the layout’s main-axis justification,
which would stretch the gap between atoms instead of moving the block.
A trailing grow atom — added by Self::right_text or
Self::shortcut_text — makes the atom block fill the rect, so there is
no leftover space for this alignment to move and the trailing text stays
pinned to the right edge under every alignment.
Sourcepub fn image_tint_follows_text_color(
self,
image_tint_follows_text_color: bool,
) -> Self
pub fn image_tint_follows_text_color( self, image_tint_follows_text_color: bool, ) -> Self
If true, the tint of the image is multiplied by the widget text color.
This makes sense for images that are white, that should have the same color as the text color. This will also make the icon color depend on hover state.
Default: false.
Sourcepub fn shortcut_text(self, shortcut_text: impl Into<Atom<'a>>) -> Self
pub fn shortcut_text(self, shortcut_text: impl Into<Atom<'a>>) -> Self
Show some text on the right side of the button, in weak color.
Designed for menu buttons, for setting a keyboard shortcut text (e.g. Ctrl+S).
The text can be created with egui::Context::format_shortcut.
See also Self::right_text.
Sourcepub fn right_text(self, right_text: impl Into<Atom<'a>>) -> Self
pub fn right_text(self, right_text: impl Into<Atom<'a>>) -> Self
Show some text on the right side of the button.
Sourcepub fn visuals(self, visuals: ButtonVisuals) -> Self
pub fn visuals(self, visuals: ButtonVisuals) -> Self
Set the visuals of the button
Sourcepub fn badge(self, badge: Badge) -> Self
pub fn badge(self, badge: Badge) -> Self
Attach a notification Badge to a corner of this button.
The badge is painted on top of the button and does not change its size or layout. Use it to signal unseen content behind the button — e.g. a red circle with the number of notifications.
ui.add(
Button::new("Notifications").badge(
Badge::new("3")
.color(Color32::RED)
.corner(BadgeCorner::TopRight),
),
);Sourcepub fn hold(self, seconds: f32) -> Self
pub fn hold(self, seconds: f32) -> Self
Arm the button as hold-to-confirm.
clicked then reports true only once the pointer
has been held down on the button for seconds — never for a plain click.
A non-positive seconds leaves the button as an ordinary click button.
The widget tracks the press itself: it latches egui’s hit test at press
time and then follows the raw pointer, so the hold works for durations
longer than egui’s max_click_duration (0.8 s by default), past the
point where egui stops treating the press as a potential click. Releasing
the button, or dragging the pointer further than max_click_dist away
from it, cancels the hold.
Note for touch screens: egui may additionally report a long touch as a
secondary-click (context menu) once the press passes max_click_duration;
this widget does not consume that.
While the hold progresses the frame’s fill is replaced by a left-to-right
sweep that grows as the hold completes; when it fills, the button fires
once and plays its HoldSettings::burst. Pressing Enter or Space on a
focused button confirms immediately, like egui’s keyboard activation for
buttons.
This shortcut only sets HoldSettings::seconds; every other field keeps
its current value, so shortcuts compose in call order.
Sourcepub fn hold_fill(self, color: Color32) -> Self
pub fn hold_fill(self, color: Color32) -> Self
Set a solid hold-sweep colour, and the default tint of a
HoldBurst::Glow burst.
This sets HoldSettings::fill_from and clears
HoldSettings::fill_to, so the sweep stays one colour; use
Self::hold_settings for a colour that shifts as the hold fills.
Defaults to the installed theme’s
colors.accent. This shortcut does
not arm the hold on its own — call Self::hold or
Self::hold_settings too.
Sourcepub fn hold_burst(self, burst: HoldBurst) -> Self
pub fn hold_burst(self, burst: HoldBurst) -> Self
Set the completion burst played when the hold fires.
This sets HoldSettings::burst. Default: HoldBurst::Glow. This
shortcut does not arm the hold on its own — call Self::hold or
Self::hold_settings too.
Sourcepub fn hold_settings(self, settings: &HoldSettings) -> Self
pub fn hold_settings(self, settings: &HoldSettings) -> Self
Replace the whole hold configuration with settings.
Copies every field, including HoldSettings::seconds; a value of
0.0 or less leaves the button as an ordinary click button. The most
recent of this call and the per-field shortcuts wins for the fields it
sets.
Sourcepub fn atom_ui(self, ui: &mut Ui) -> AtomLayoutResponse
pub fn atom_ui(self, ui: &mut Ui) -> AtomLayoutResponse
Show the button and return a AtomLayoutResponse for painting custom contents.
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for Button<'a>
impl<'a> !Send for Button<'a>
impl<'a> !Sync for Button<'a>
impl<'a> !UnwindSafe for Button<'a>
impl<'a> Freeze for Button<'a>
impl<'a> Unpin for Button<'a>
impl<'a> UnsafeUnpin for Button<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more