pub struct RendererOutput {
pub textures_delta: TexturesDelta,
pub shapes: Vec<ClippedShape>,
pub pixels_per_point: f32,
}Expand description
Part of egui::FullOutput that is consumed by Renderer::render.
Call to egui::Context::run or egui::Context::end_frame yields a
egui::FullOutput. The platform integration (for example egui_winit)
consumes egui::FullOutput::platform_output and
egui::FullOutput::viewport_output, and the renderer consumes the rest.
To conveniently split a egui::FullOutput into a RendererOutput and
outputs for the platform integration, use split_output.
Fields§
§textures_delta: TexturesDelta§shapes: Vec<ClippedShape>§pixels_per_point: f32Auto Trait Implementations§
impl Freeze for RendererOutput
impl !RefUnwindSafe for RendererOutput
impl Send for RendererOutput
impl Sync for RendererOutput
impl Unpin for RendererOutput
impl !UnwindSafe for RendererOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more