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ScrollArea

Struct ScrollArea 

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pub struct ScrollArea { /* private fields */ }
Expand description

A scrollable region with themed scroll bars.

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impl ScrollArea

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pub fn vertical() -> Self

Scrolls vertically only.

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pub fn horizontal() -> Self

Scrolls horizontally only.

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pub fn both() -> Self

Scrolls on both axes.

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pub fn id_salt(self, id_salt: impl Hash) -> Self

Stable id source so scroll offset survives across frames / siblings.

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pub fn max_height(self, height: f32) -> Self

Clamp the visible height; content beyond it scrolls.

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pub fn max_width(self, width: f32) -> Self

Clamp the visible width; content beyond it scrolls.

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pub fn auto_shrink(self, auto_shrink: impl Into<Vec2b>) -> Self

Whether each axis shrinks to fit its content (defaults to egui’s true).

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pub fn floating(self, floating: bool) -> Self

If true (the default) the scroll bars float over the content and expand on hover; if false they are solid and always reserve space.

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pub fn show<R>( self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R, ) -> ScrollAreaOutput<R>

Render the scrollable contents. Returns egui’s ScrollAreaOutput.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn simd_into(self, simd: S) -> T

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