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Frame

Struct Frame 

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pub struct Frame { /* private fields */ }
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Represents the surroundings of your app.

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impl Frame

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pub fn set_clear_color(&mut self, clear_color: Rgba)

Set the clear color of the renderer.

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pub fn set_key_capture(&mut self, key_capture: KeyCapture)

Set how to handle capturing key events from the host.

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pub fn baseview_window(&self) -> &WindowContext

Access the internal baseview window.

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pub fn gl(&self) -> &Arc<Context>

A reference to the underlying glow (OpenGL) context.

This can be used, for instance, to:

  • Render things to offscreen buffers.
  • Read the pixel buffer from the previous frame (glow::Context::read_pixels).
  • Render things behind the egui windows.

Note that all egui painting is deferred to after the call to App::ui (egui only collects egui::Shapes and then egui-baseview paints them all in one go later on).

Auto Trait Implementations§

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impl !RefUnwindSafe for Frame

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impl !Send for Frame

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impl !Sync for Frame

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impl !UnwindSafe for Frame

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impl Freeze for Frame

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impl Unpin for Frame

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impl UnsafeUnpin for Frame

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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impl<T> Read<Exclusive, BecauseExclusive> for T
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fn simd_into(self, simd: S) -> T

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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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