pub struct AshRenderState<A: Allocator + 'static> {
pub entry: Entry,
pub instance: Instance,
pub physical_device: PhysicalDevice,
pub device: Device,
pub surface_loader: Surface,
pub swapchain_loader: Swapchain,
pub queue: Queue,
pub queue_family_index: u32,
pub command_pool: CommandPool,
pub allocator: A,
}Expand description
vulkan objects required for drawing ash.
You should return this struct from AppCreator::create().
Fields§
§entry: Entry§instance: Instance§physical_device: PhysicalDevice§device: Device§surface_loader: Surface§swapchain_loader: Swapchain§queue: Queue§queue_family_index: u32§command_pool: CommandPool§allocator: AAuto Trait Implementations§
impl<A> Freeze for AshRenderState<A>where
A: Freeze,
impl<A> RefUnwindSafe for AshRenderState<A>where
A: RefUnwindSafe,
impl<A> Send for AshRenderState<A>
impl<A> Sync for AshRenderState<A>
impl<A> Unpin for AshRenderState<A>where
A: Unpin,
impl<A> UnwindSafe for AshRenderState<A>where
A: UnwindSafe,
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T: Any,
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