OutlinerResponse

Struct OutlinerResponse 

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pub struct OutlinerResponse<Id>
where Id: Hash + Eq + Clone,
{ pub inner: Response, pub changed: bool, pub selected: Option<Id>, pub double_clicked: Option<Id>, pub context_menu: Option<Id>, pub renamed: Option<(Id, String)>, pub drag_started: Option<Id>, pub dragging_nodes: Vec<Id>, pub drop_event: Option<DropEvent<Id>>, }
Expand description

The response from rendering an outliner widget.

This type wraps an egui::Response and provides additional information about outliner-specific events that occurred during the frame, such as node selection, double-clicks, context menu requests, renaming, and drag-drop operations.

§Generic Parameters

  • Id - The type used to identify nodes in the outliner. Must implement Hash, Eq, and Clone.

§Examples

let response = outliner.show(ui, &mut state);

if let Some(id) = response.selected() {
    println!("Node selected: {:?}", id);
}

if let Some((id, new_name)) = response.renamed() {
    println!("Node {} renamed to: {}", id, new_name);
}

if let Some(drop_event) = response.drop_event() {
    println!("Dropped {:?} onto {:?}", drop_event.source, drop_event.target);
}

Fields§

§inner: Response

The underlying egui widget response.

This can be accessed directly via Deref to check standard widget properties like hover state, clicks, etc.

§changed: bool

Whether any outliner state changed this frame.

This includes selection changes, expansion/collapse, renaming, etc. Useful for determining if you need to save state or trigger updates.

§selected: Option<Id>

ID of the node that was newly selected this frame, if any.

This is Some only when the selection changes, not on every frame where a node is selected.

§double_clicked: Option<Id>

ID of the node that was double-clicked this frame, if any.

Double-clicking typically triggers an action like opening or editing a node.

§context_menu: Option<Id>

ID of the node for which a context menu was requested this frame, if any.

This is typically triggered by right-clicking on a node.

§renamed: Option<(Id, String)>

ID and new name of a node that was renamed this frame, if any.

The tuple contains (node_id, new_name).

§drag_started: Option<Id>

ID of the node where a drag operation started this frame, if any.

This indicates the user began dragging a node.

§dragging_nodes: Vec<Id>

IDs of all nodes being dragged (includes the primary drag node and any selected nodes).

When dragging with multiple selections, this contains all selected node IDs.

§drop_event: Option<DropEvent<Id>>

Details of a drop event that occurred this frame, if any.

This contains information about the source node, target node, and drop position.

Implementations§

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impl<Id> OutlinerResponse<Id>
where Id: Hash + Eq + Clone,

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pub fn new(inner: Response) -> Self

Creates a new outliner response with no events.

All event fields are initialized to None and changed is set to false. The widget implementation will populate these fields as events occur.

§Arguments
  • inner - The underlying egui response from the widget
§Examples
let response = OutlinerResponse::new(ui.allocate_response(size, Sense::click()));
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pub fn changed(&self) -> bool

Returns whether any outliner state changed this frame.

This includes selection changes, expansion/collapse, renaming, etc.

§Examples
if response.changed() {
    save_state(&state);
}
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pub fn selected(&self) -> Option<&Id>

Returns the ID of the node that was newly selected this frame, if any.

§Examples
if let Some(id) = response.selected() {
    println!("Selected node: {:?}", id);
}
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pub fn double_clicked(&self) -> Option<&Id>

Returns the ID of the node that was double-clicked this frame, if any.

§Examples
if let Some(id) = response.double_clicked() {
    open_node(id);
}
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pub fn context_menu(&self) -> Option<&Id>

Returns the ID of the node for which a context menu was requested, if any.

§Examples
if let Some(id) = response.context_menu() {
    show_context_menu(ui, id);
}
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pub fn renamed(&self) -> Option<(&Id, &str)>

Returns the ID and new name of a node that was renamed this frame, if any.

§Examples
if let Some((id, new_name)) = response.renamed() {
    update_node_name(id, new_name);
}
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pub fn drag_started(&self) -> Option<&Id>

Returns the ID of the node where a drag operation started, if any.

§Examples
if let Some(id) = response.drag_started() {
    begin_drag_operation(id);
}
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pub fn dragging_nodes(&self) -> &[Id]

Returns the IDs of all nodes being dragged (primary + selected nodes).

§Examples
if !response.dragging_nodes().is_empty() {
    for id in response.dragging_nodes() {
        highlight_dragging_node(id);
    }
}
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pub fn drop_event(&self) -> Option<&DropEvent<Id>>

Returns details of a drop event that occurred this frame, if any.

§Examples
if let Some(drop_event) = response.drop_event() {
    move_node(drop_event.source, drop_event.target, drop_event.position);
}

Methods from Deref<Target = Response>§

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pub fn clicked(&self) -> bool

Returns true if this widget was clicked this frame by the primary button.

A click is registered when the mouse or touch is released within a certain amount of time and distance from when and where it was pressed.

This will also return true if the widget was clicked via accessibility integration, or if the widget had keyboard focus and the use pressed Space/Enter.

Note that the widget must be sensing clicks with Sense::click. crate::Button senses clicks; crate::Label does not (unless you call crate::Label::sense).

You can use Self::interact to sense more things after adding a widget.

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pub fn clicked_by(&self, button: PointerButton) -> bool

Returns true if this widget was clicked this frame by the given mouse button.

This will NOT return true if the widget was “clicked” via some accessibility integration, or if the widget had keyboard focus and the user pressed Space/Enter. For that, use Self::clicked instead.

This will likewise ignore the press-and-hold action on touch screens. Use Self::secondary_clicked instead to also detect that.

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pub fn secondary_clicked(&self) -> bool

Returns true if this widget was clicked this frame by the secondary mouse button (e.g. the right mouse button).

This also returns true if the widget was pressed-and-held on a touch screen.

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pub fn long_touched(&self) -> bool

Was this long-pressed on a touch screen?

Usually you want to check Self::secondary_clicked instead.

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pub fn middle_clicked(&self) -> bool

Returns true if this widget was clicked this frame by the middle mouse button.

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pub fn double_clicked(&self) -> bool

Returns true if this widget was double-clicked this frame by the primary button.

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pub fn triple_clicked(&self) -> bool

Returns true if this widget was triple-clicked this frame by the primary button.

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pub fn double_clicked_by(&self, button: PointerButton) -> bool

Returns true if this widget was double-clicked this frame by the given button.

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pub fn triple_clicked_by(&self, button: PointerButton) -> bool

Returns true if this widget was triple-clicked this frame by the given button.

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pub fn clicked_elsewhere(&self) -> bool

true if there was a click outside the rect of this widget.

Clicks on widgets contained in this one counts as clicks inside this widget, so that clicking a button in an area will not be considered as clicking “elsewhere” from the area.

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pub fn enabled(&self) -> bool

Was the widget enabled? If false, there was no interaction attempted and the widget should be drawn in a gray disabled look.

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pub fn hovered(&self) -> bool

The pointer is hovering above this widget or the widget was clicked/tapped this frame.

In contrast to Self::contains_pointer, this will be false whenever some other widget is being dragged. hovered is always false for disabled widgets.

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pub fn contains_pointer(&self) -> bool

Returns true if the pointer is contained by the response rect, and no other widget is covering it.

In contrast to Self::hovered, this can be true even if some other widget is being dragged. This means it is useful for styling things like drag-and-drop targets. contains_pointer can also be true for disabled widgets.

This is slightly different from Ui::rect_contains_pointer and Context::rect_contains_pointer, in that Self::contains_pointer also checks that no other widget is covering this response rectangle.

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pub fn has_focus(&self) -> bool

This widget has the keyboard focus (i.e. is receiving key presses).

This function only returns true if the UI as a whole (e.g. window) also has the keyboard focus. That makes this function suitable for style choices, e.g. a thicker border around focused widgets.

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pub fn gained_focus(&self) -> bool

True if this widget has keyboard focus this frame, but didn’t last frame.

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pub fn lost_focus(&self) -> bool

The widget had keyboard focus and lost it, either because the user pressed tab or clicked somewhere else, or (in case of a crate::TextEdit) because the user pressed enter.

let response = ui.text_edit_singleline(&mut my_text);
if response.lost_focus() && ui.input(|i| i.key_pressed(egui::Key::Enter)) {
    do_request(&my_text);
}
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pub fn request_focus(&self)

Request that this widget get keyboard focus.

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pub fn surrender_focus(&self)

Surrender keyboard focus for this widget.

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pub fn drag_started(&self) -> bool

Did a drag on this widget begin this frame?

This is only true if the widget sense drags. If the widget also senses clicks, this will only become true if the pointer has moved a bit.

This will only be true for a single frame.

Source

pub fn drag_started_by(&self, button: PointerButton) -> bool

Did a drag on this widget by the button begin this frame?

This is only true if the widget sense drags. If the widget also senses clicks, this will only become true if the pointer has moved a bit.

This will only be true for a single frame.

Source

pub fn dragged(&self) -> bool

The widget is being dragged.

To find out which button(s), use Self::dragged_by.

If the widget is only sensitive to drags, this is true as soon as the pointer presses down on it. If the widget also senses clicks, this won’t be true until the pointer has moved a bit, or the user has pressed down for long enough. See crate::input_state::PointerState::is_decidedly_dragging for details.

If you want to avoid the delay, use Self::is_pointer_button_down_on instead.

If the widget is NOT sensitive to drags, this will always be false. crate::DragValue senses drags; crate::Label does not (unless you call crate::Label::sense). You can use Self::interact to sense more things after adding a widget.

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pub fn dragged_by(&self, button: PointerButton) -> bool

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pub fn drag_stopped(&self) -> bool

The widget was being dragged, but now it has been released.

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pub fn drag_stopped_by(&self, button: PointerButton) -> bool

The widget was being dragged by the button, but now it has been released.

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pub fn drag_released(&self) -> bool

👎Deprecated: Renamed ‘drag_stopped’

The widget was being dragged, but now it has been released.

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pub fn drag_released_by(&self, button: PointerButton) -> bool

👎Deprecated: Renamed ‘drag_stopped_by’

The widget was being dragged by the button, but now it has been released.

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pub fn drag_delta(&self) -> Vec2

If dragged, how many points were we dragged and in what direction?

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pub fn drag_motion(&self) -> Vec2

If dragged, how far did the mouse move? This will use raw mouse movement if provided by the integration, otherwise will fall back to Response::drag_delta Raw mouse movement is unaccelerated and unclamped by screen boundaries, and does not relate to any position on the screen. This may be useful in certain situations such as draggable values and 3D cameras, where screen position does not matter.

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pub fn dnd_set_drag_payload<Payload>(&self, payload: Payload)
where Payload: Any + Send + Sync,

If the user started dragging this widget this frame, store the payload for drag-and-drop.

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pub fn dnd_hover_payload<Payload>(&self) -> Option<Arc<Payload>>
where Payload: Any + Send + Sync,

Drag-and-Drop: Return what is being held over this widget, if any.

Only returns something if Self::contains_pointer is true, and the user is drag-dropping something of this type.

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pub fn dnd_release_payload<Payload>(&self) -> Option<Arc<Payload>>
where Payload: Any + Send + Sync,

Drag-and-Drop: Return what is being dropped onto this widget, if any.

Only returns something if Self::contains_pointer is true, the user is drag-dropping something of this type, and they released it this frame

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pub fn interact_pointer_pos(&self) -> Option<Pos2>

Where the pointer (mouse/touch) were when this widget was clicked or dragged.

None if the widget is not being interacted with.

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pub fn hover_pos(&self) -> Option<Pos2>

If it is a good idea to show a tooltip, where is pointer?

None if the pointer is outside the response area.

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pub fn is_pointer_button_down_on(&self) -> bool

Is the pointer button currently down on this widget?

This is true if the pointer is pressing down or dragging a widget, even when dragging outside the widget.

This could also be thought of as “is this widget being interacted with?”.

Source

pub fn changed(&self) -> bool

Was the underlying data changed?

e.g. the slider was dragged, text was entered in a TextEdit etc. Always false for something like a Button.

Can sometimes be true even though the data didn’t changed (e.g. if the user entered a character and erased it the same frame).

This is not set if the view of the data was changed. For instance, moving the cursor in a TextEdit does not set this to true.

Note that this can be true even if the user did not interact with the widget, for instance if an existing slider value was clamped to the given range.

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pub fn show_tooltip_ui(&self, add_contents: impl FnOnce(&mut Ui))

Always show this tooltip, even if disabled and the user isn’t hovering it.

This can be used to give attention to a widget during a tutorial.

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pub fn show_tooltip_text(&self, text: impl Into<WidgetText>)

Always show this tooltip, even if disabled and the user isn’t hovering it.

This can be used to give attention to a widget during a tutorial.

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pub fn is_tooltip_open(&self) -> bool

Was the tooltip open last frame?

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pub fn interact(&self, sense: Sense) -> Response

Sense more interactions (e.g. sense clicks on a Response returned from a label).

The interaction will occur on the same plane as the original widget, i.e. if the response was from a widget behind button, the interaction will also be behind that button. egui gives priority to the last added widget (the one on top gets clicked first).

Note that this call will not add any hover-effects to the widget, so when possible it is better to give the widget a Sense instead, e.g. using crate::Label::sense.

Using this method on a Response that is the result of calling union on multiple Responses is undefined behavior.

let horiz_response = ui.horizontal(|ui| {
    ui.label("hello");
}).response;
assert!(!horiz_response.clicked()); // ui's don't sense clicks by default
let horiz_response = horiz_response.interact(egui::Sense::click());
if horiz_response.clicked() {
    // The background behind the label was clicked
}
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pub fn scroll_to_me(&self, align: Option<Align>)

Adjust the scroll position until this UI becomes visible.

If align is Align::TOP it means “put the top of the rect at the top of the scroll area”, etc. If align is None, it’ll scroll enough to bring the UI into view.

See also: Ui::scroll_to_cursor, Ui::scroll_to_rect. Ui::scroll_with_delta.

egui::ScrollArea::vertical().show(ui, |ui| {
    for i in 0..1000 {
        let response = ui.button("Scroll to me");
        if response.clicked() {
            response.scroll_to_me(Some(egui::Align::Center));
        }
    }
});
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pub fn scroll_to_me_animation( &self, align: Option<Align>, animation: ScrollAnimation, )

Like Self::scroll_to_me, but allows you to specify the crate::style::ScrollAnimation.

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pub fn widget_info(&self, make_info: impl Fn() -> WidgetInfo)

For accessibility.

Call after interacting and potential calls to Self::mark_changed.

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pub fn output_event(&self, event: OutputEvent)

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pub fn context_menu( &self, add_contents: impl FnOnce(&mut Ui), ) -> Option<InnerResponse<()>>

Response to secondary clicks (right-clicks) by showing the given menu.

Make sure the widget senses clicks (e.g. crate::Button does, crate::Label does not).

let response = ui.add(Label::new("Right-click me!").sense(Sense::click()));
response.context_menu(|ui| {
    if ui.button("Close the menu").clicked() {
        ui.close_menu();
    }
});

See also: Ui::menu_button and Ui::close_menu.

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pub fn context_menu_opened(&self) -> bool

Returns whether a context menu is currently open for this widget.

See Self::context_menu.

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pub fn paint_debug_info(&self)

Draw a debug rectangle over the response displaying the response’s id and whether it is enabled and/or hovered.

This function is intended for debugging purpose and can be useful, for example, in case of widget id instability.

Color code:

  • Blue: Enabled but not hovered
  • Green: Enabled and hovered
  • Red: Disabled
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pub fn union(&self, other: Response) -> Response

A logical “or” operation. For instance a.union(b).hovered means “was either a or b hovered?”.

The resulting Self::id will come from the first (self) argument.

You may not call Self::interact on the resulting Response.

Trait Implementations§

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impl<Id> Debug for OutlinerResponse<Id>
where Id: Hash + Eq + Clone + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Id> Deref for OutlinerResponse<Id>
where Id: Hash + Eq + Clone,

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fn deref(&self) -> &Self::Target

Dereferences to the underlying egui::Response.

This allows convenient access to standard response methods like hovered(), clicked(), rect, etc.

§Examples
let response = outliner.show(ui, &mut state);

// Access egui::Response methods directly
if response.hovered() {
    ui.ctx().set_cursor_icon(egui::CursorIcon::PointingHand);
}
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type Target = Response

The resulting type after dereferencing.

Auto Trait Implementations§

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impl<Id> Freeze for OutlinerResponse<Id>
where Id: Freeze,

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impl<Id> !RefUnwindSafe for OutlinerResponse<Id>

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impl<Id> Send for OutlinerResponse<Id>
where Id: Send,

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impl<Id> Sync for OutlinerResponse<Id>
where Id: Sync,

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impl<Id> Unpin for OutlinerResponse<Id>
where Id: Unpin,

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impl<Id> !UnwindSafe for OutlinerResponse<Id>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.