Struct EpicGames

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pub struct EpicGames { /* private fields */ }
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Struct to manage the communication with the Epic Games Store Api

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impl EpicGames

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pub fn new() -> Self

Creates new object

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pub fn is_logged_in(&self) -> bool

Check whether the user is logged in

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pub fn user_details(&self) -> UserData

Get User details

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pub fn set_user_details(&mut self, user_details: UserData)

Update User Details

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pub async fn auth_code( &mut self, exchange_token: Option<String>, authorization_code: Option<String>, ) -> bool

Start session with auth code

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pub async fn logout(&mut self) -> bool

Invalidate existing session

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pub async fn login(&mut self) -> bool

Perform login based on previous authentication

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pub async fn list_assets( &mut self, platform: Option<String>, label: Option<String>, ) -> Vec<EpicAsset>

Returns all assets

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pub async fn asset_manifest( &mut self, platform: Option<String>, label: Option<String>, namespace: Option<String>, item_id: Option<String>, app: Option<String>, ) -> Option<AssetManifest>

Return asset

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pub async fn fab_asset_manifest( &self, artifact_id: &str, namespace: &str, asset_id: &str, platform: Option<&str>, ) -> Result<Vec<DownloadInfo>, EpicAPIError>

Return Fab Asset Manifest

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pub async fn asset_info(&mut self, asset: EpicAsset) -> Option<AssetInfo>

Returns info for an asset

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pub async fn account_details(&mut self) -> Option<AccountData>

Returns account details

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pub async fn account_ids_details( &mut self, ids: Vec<String>, ) -> Option<Vec<AccountInfo>>

Returns account id info

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pub async fn account_friends( &mut self, include_pending: bool, ) -> Option<Vec<Friend>>

Returns account id info

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pub async fn game_token(&mut self) -> Option<GameToken>

Returns game token

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pub async fn ownership_token(&mut self, asset: EpicAsset) -> Option<String>

Returns ownership token for an Asset

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pub async fn user_entitlements(&mut self) -> Vec<Entitlement>

Returns user entitlements

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pub async fn library_items(&mut self, include_metadata: bool) -> Option<Library>

Returns the user library

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pub async fn fab_library_items( &mut self, account_id: String, ) -> Option<FabLibrary>

Returns the user FAB library

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pub async fn asset_download_manifests( &self, manifest: AssetManifest, ) -> Vec<DownloadManifest>

Returns a DownloadManifest for a specified file manifest

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pub async fn fab_download_manifest( &self, download_info: DownloadInfo, distribution_point_url: &str, ) -> Result<DownloadManifest, EpicAPIError>

Return a Download Manifest for specified FAB download and url

Trait Implementations§

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impl Clone for EpicGames

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fn clone(&self) -> EpicGames

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EpicGames

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EpicGames

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fn default() -> EpicGames

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Output = T

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type Owned = T

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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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type Error = <U as TryFrom<T>>::Error

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