pub struct DirectPosition { /* private fields */ }Expand description
A 3-D coordinate triple in a coordinate reference system (CRS).
Corresponds to gml:DirectPositionType in ISO 19136. All three components
must be finite; NaN and ±infinity are rejected at construction time.
§Invariant
x, y, and z are always finite f64 values.
Implementations§
Source§impl DirectPosition
impl DirectPosition
Sourcepub const MIN: DirectPosition
pub const MIN: DirectPosition
The position with the smallest representable coordinates (f64::MIN, f64::MIN, f64::MIN).
Sourcepub const MAX: DirectPosition
pub const MAX: DirectPosition
The position with the largest representable coordinates (f64::MAX, f64::MAX, f64::MAX).
Sourcepub const ORIGIN: DirectPosition
pub const ORIGIN: DirectPosition
The origin (0.0, 0.0, 0.0).
Sourcepub fn new(x: f64, y: f64, z: f64) -> Result<Self, Error>
pub fn new(x: f64, y: f64, z: f64) -> Result<Self, Error>
Creates a new position from Cartesian coordinates.
§Errors
Returns Error::NonFiniteCoordinate if any coordinate is NaN or infinite.
§Examples
use egml_core::model::geometry::DirectPosition;
let pos = DirectPosition::new(1.0, 2.0, 3.0).unwrap();
assert_eq!(pos.x(), 1.0);
assert!(DirectPosition::new(f64::NAN, 0.0, 0.0).is_err());Sourcepub fn set_x(&mut self, val: f64) -> Result<(), Error>
pub fn set_x(&mut self, val: f64) -> Result<(), Error>
Sets the X coordinate.
§Errors
Returns Error::NonFiniteCoordinate with the name "x" if val is NaN or infinite.
Sourcepub fn set_y(&mut self, val: f64) -> Result<(), Error>
pub fn set_y(&mut self, val: f64) -> Result<(), Error>
Sets the Y coordinate.
§Errors
Returns Error::NonFiniteCoordinate with the name "y" if val is NaN or infinite.
Sourcepub fn set_z(&mut self, val: f64) -> Result<(), Error>
pub fn set_z(&mut self, val: f64) -> Result<(), Error>
Sets the Z coordinate.
§Errors
Returns Error::NonFiniteCoordinate with the name "z" if val is NaN or infinite.
Sourcepub fn points(&self) -> Vec<&DirectPosition>
pub fn points(&self) -> Vec<&DirectPosition>
Returns a single-element list containing a reference to self.
This method exists so that DirectPosition satisfies the same
point-iteration pattern used by multi-point geometry types.
Sourcepub fn apply_transform(&mut self, m: &Isometry3<f64>)
pub fn apply_transform(&mut self, m: &Isometry3<f64>)
Applies a rigid-body transform (rotation + translation) to this position in place.
m is a nalgebra::Isometry3 — a combination of a rotation and a translation
that preserves distances and angles.
Trait Implementations§
Source§impl Clone for DirectPosition
impl Clone for DirectPosition
Source§fn clone(&self) -> DirectPosition
fn clone(&self) -> DirectPosition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for DirectPosition
impl Debug for DirectPosition
Source§impl Default for DirectPosition
impl Default for DirectPosition
Source§fn default() -> DirectPosition
fn default() -> DirectPosition
Source§impl Display for DirectPosition
impl Display for DirectPosition
Source§impl From<&DirectPosition> for Vector3<f64>
impl From<&DirectPosition> for Vector3<f64>
Source§fn from(item: &DirectPosition) -> Self
fn from(item: &DirectPosition) -> Self
Source§impl From<&Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>> for DirectPosition
impl From<&Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>> for DirectPosition
Source§impl From<DirectPosition> for Vector3<f64>
impl From<DirectPosition> for Vector3<f64>
Source§fn from(item: DirectPosition) -> Self
fn from(item: DirectPosition) -> Self
Source§impl From<DirectPosition> for Point3<f32>
impl From<DirectPosition> for Point3<f32>
Source§fn from(item: DirectPosition) -> Self
fn from(item: DirectPosition) -> Self
Source§impl From<DirectPosition> for Point3<f64>
impl From<DirectPosition> for Point3<f64>
Source§fn from(item: DirectPosition) -> Self
fn from(item: DirectPosition) -> Self
Source§impl From<DirectPosition> for Vector
impl From<DirectPosition> for Vector
Source§fn from(item: DirectPosition) -> Self
fn from(item: DirectPosition) -> Self
Source§impl From<Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>> for DirectPosition
impl From<Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>> for DirectPosition
Source§impl From<DVec3> for DirectPosition
impl From<DVec3> for DirectPosition
Source§impl PartialEq for DirectPosition
impl PartialEq for DirectPosition
impl Copy for DirectPosition
impl StructuralPartialEq for DirectPosition
Auto Trait Implementations§
impl Freeze for DirectPosition
impl RefUnwindSafe for DirectPosition
impl Send for DirectPosition
impl Sync for DirectPosition
impl Unpin for DirectPosition
impl UnsafeUnpin for DirectPosition
impl UnwindSafe for DirectPosition
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
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fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
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Source§fn to_subset(&self) -> Option<SS>
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self from the equivalent element of its
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self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
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self to the equivalent element of its superset.