pub struct Triangle {
pub a: DirectPosition,
pub b: DirectPosition,
pub c: DirectPosition,
}
Fields§
§a: DirectPosition
First point of the triangle.
b: DirectPosition
Second point of the triangle.
c: DirectPosition
Third point of the triangle.
Implementations§
Source§impl Triangle
impl Triangle
pub fn new( a: DirectPosition, b: DirectPosition, c: DirectPosition, ) -> Result<Self, Error>
pub fn area(&self) -> f64
pub fn distance_to_local_point(&self, p: &DirectPosition) -> f64
Trait Implementations§
Source§impl Geometry for Triangle
impl Geometry for Triangle
fn points(&self) -> Vec<&DirectPosition>
fn apply_transform(&mut self, m: &Isometry3<f64>)
fn get_lower_corner(&self) -> DirectPosition
fn get_upper_corner(&self) -> DirectPosition
fn envelope(&self) -> Envelope
Source§impl Surface for Triangle
impl Surface for Triangle
fn outer_boundary_points(&self) -> Vec<&DirectPosition>
fn outer_boundary_lower_corner(&self) -> DirectPosition
fn plane_equation(&self) -> Plane
impl StructuralPartialEq for Triangle
Auto Trait Implementations§
impl Freeze for Triangle
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnwindSafe for Triangle
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