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ProtocolDispatcher

Struct ProtocolDispatcher 

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pub struct ProtocolDispatcher { /* private fields */ }
Expand description

Dispatches a connection to the appropriate protocol handler based on sniffed initial bytes.

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impl ProtocolDispatcher

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pub fn new( detectors: Vec<Box<dyn ProtocolDetector>>, max_sniff: usize, handshake_timeout: Duration, ) -> Self

Creates a new ProtocolDispatcher.

§Arguments
  • detectors - Ordered list of protocol detectors. The first match wins.
  • max_sniff - Maximum number of bytes to buffer for protocol detection.
  • handshake_timeout - Maximum time to spend on protocol detection.
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pub fn with_defaults( detectors: Vec<Box<dyn ProtocolDetector>>, handshake_timeout: Duration, ) -> Self

Creates a new ProtocolDispatcher with default sniff buffer size.

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pub fn protocol_ids(&self) -> Vec<ProtocolId>

Returns the list of registered protocol IDs.

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pub async fn dispatch( &self, stream: BoxStream, ) -> Result<(ProtocolId, ReplayStream), DispatchError>

Dispatches a connection by sniffing its initial bytes and matching against registered protocol detectors.

Returns the matched protocol ID and a ReplayStream. The sniffed prefix bytes are consumed by the detection reads performed here, so the returned stream is positioned immediately after the sniffed prefix — they are NOT replayed on subsequent reads. The sniffed bytes remain available for inspection via ReplayStream::buffer and ReplayStream::buffered_remaining.

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