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A Rust implementation of the Egg Programming Language
§egg is a toy Programming Language from the book Eloquent Javascript by Marijn Haverbeke, Chapter 12. The Book was pivotal to my early Programming journey. I moved to Rust some time back and in a fit of nostalgia I decided to rewrite egg in Rust.
§✨ Features
- Extensive and Modular standard library;
Core,Objects,StringTools,ConsoleandFunctions - Effective Scope Chain: Local Variables and Global Variables work as expected.
- User-Defined Functions: Create functions in Egg using the
fnkeyword. - Higher Order Functions: Pass functions as values to other functions or to built-in
Operators. - Extensible: Create your own builtin functions by implementing the
Operatortrait. - no_std: Only depends on
alloc. Enabling thestdfeature adds thePrint,PrintLine,ReadLineandSleepbuiltins.
§🏋️♂️ Examples
§To start executing a script, we need to first parse it, create a Scope and assemble a map of builtin functions it can access:
use egglang::prelude::*;
// Create the default Scope, with necessary constants set
let mut scope = Scope::default();
// Create a minimal set of operators
let mut operators = operators::empty();
operators::minimal(&mut operators);
// Parse a Script into a list of expressions
let script = "sum(12.5, 12.5, 25)";
let expressions = parse(script).unwrap();
// Evaluate the expression
let expression = &expressions[0]; // the call to `sum`
let result = evaluate(expression, &mut scope, &operators).unwrap();
assert_eq!(result, 50f32.into());§We can also define custom built-in functions by implementing Operator on a type:
use egglang::prelude::*;
use std::collections::BTreeMap;
// Create the default Scope, with necessary constants set
let mut scope = Scope::default();
// Insert base operators, and add console functions; Adds println
let mut operators = operators::empty();
operators::minimal(&mut operators);
operators::console(&mut operators);
// Define a `random(...)` builtin
struct Random;
impl Operator for Random {
fn evaluate(&self, _: &[Expression], _: &mut Scope, _: &BTreeMap<&str, Box<dyn Operator>>) -> EggResult<Value> {
// totally random value ;)
Ok(0.15.into())
}
}
// Insert `random(...)` into Operators map
operators.insert("random", Box::new(Random));
// Parse a Script into a list of expressions
let script = r#"
define(iterations, random(0, 120))
repeat(iterations, println("oi oi oi oi oi"))
"#;
let expressions = parse(script).unwrap();
// Evaluate the expressions; define -> repeat -> ...
for expression in expressions {
let _ = evaluate(&expression, &mut scope, &operators).unwrap();
}Example Egg scripts can be found in the
scriptsdirectory;
Credit: u/Penguin-warrior-3105
Modules§
- error
- Error and Result types
- evaluator
Evaluatesan expression into aValue- expression
ExpressionandValuetypes- operators
- Traits for defining functions in Rust callable in Egg, as well as several builtin functions
- parser
Parserfor Egg scripts- prelude
- Easy access to the crate’s most important types and functions
- scope
- Contains the
Scopestruct, which stores variables and allows for creation of local scopes