Struct eframe::CreationContext
source · pub struct CreationContext<'s> {
pub egui_ctx: Context,
pub integration_info: IntegrationInfo,
pub storage: Option<&'s dyn Storage>,
pub gl: Option<Arc<Context>>,
pub get_proc_address: Option<&'s dyn Fn(&CStr) -> *const c_void>,
pub wgpu_render_state: Option<RenderState>,
}Expand description
Data that is passed to AppCreator that can be used to setup and initialize your app.
Fields§
§egui_ctx: ContextThe egui Context.
You can use this to customize the look of egui, e.g to call egui::Context::set_fonts,
egui::Context::set_visuals etc.
integration_info: IntegrationInfoInformation about the surrounding environment.
storage: Option<&'s dyn Storage>You can use the storage to restore app state(requires the “persistence” feature).
gl: Option<Arc<Context>>The glow::Context allows you to initialize OpenGL resources (e.g. shaders) that
you might want to use later from a egui::PaintCallback.
Only available when compiling with the glow feature and using Renderer::Glow.
get_proc_address: Option<&'s dyn Fn(&CStr) -> *const c_void>The get_proc_address wrapper of underlying GL context
wgpu_render_state: Option<RenderState>The underlying WGPU render state.
Only available when compiling with the wgpu feature and using Renderer::Wgpu.
Can be used to manage GPU resources for custom rendering with WGPU using egui::PaintCallbacks.