pub struct WebTextureAtlas2D { /* private fields */ }
Implementations§
Source§impl WebTextureAtlas2D
impl WebTextureAtlas2D
pub fn new( textures: &mut Vec<WebTexture2D>, device: &Device, queue: &Queue, bind_group_layout: &BindGroupLayout, texture_size: PhysicalSize<u32>, pixel_art: bool, ) -> Result<Self>
pub fn bind_group(&self) -> &BindGroup
pub fn dimensions(&self) -> PhysicalSize<u32>
pub fn tex_coord_size(&self) -> PhysicalSize<f32>
Auto Trait Implementations§
impl Freeze for WebTextureAtlas2D
impl !RefUnwindSafe for WebTextureAtlas2D
impl Send for WebTextureAtlas2D
impl Sync for WebTextureAtlas2D
impl Unpin for WebTextureAtlas2D
impl !UnwindSafe for WebTextureAtlas2D
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