pub struct Editor<Node, State, Input> { /* private fields */ }
Expand description
The main editor structure that manages the state and blocks.
Implementations§
Source§impl<Node, State, Input> Editor<Node, State, Input>
impl<Node, State, Input> Editor<Node, State, Input>
Sourcepub fn add_block<B: Block<Node = Node, State = State, Input = Input> + 'static>(
&mut self,
block: B,
)
pub fn add_block<B: Block<Node = Node, State = State, Input = Input> + 'static>( &mut self, block: B, )
Adds a block to the editor’s list of blocks.
Sourcepub fn set_fallback_block(
&mut self,
block: Box<dyn Block<Node = Node, State = State, Input = Input>>,
)
pub fn set_fallback_block( &mut self, block: Box<dyn Block<Node = Node, State = State, Input = Input>>, )
Sets the fallback block for the editor.
Trait Implementations§
Auto Trait Implementations§
impl<Node, State, Input> Freeze for Editor<Node, State, Input>where
State: Freeze,
impl<Node, State, Input> !RefUnwindSafe for Editor<Node, State, Input>
impl<Node, State, Input> !Send for Editor<Node, State, Input>
impl<Node, State, Input> !Sync for Editor<Node, State, Input>
impl<Node, State, Input> Unpin for Editor<Node, State, Input>where
State: Unpin,
impl<Node, State, Input> !UnwindSafe for Editor<Node, State, Input>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more