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ValidationReport

Struct ValidationReport 

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pub struct ValidationReport { /* private fields */ }
Expand description

A collection of validation results: errors, warnings, and info.

Enables batch validation where all issues are collected instead of failing on the first error.

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impl ValidationReport

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pub fn errors(&self) -> &[ValidationIssue]

Returns all error-level ValidationIssues in this report.

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pub fn errors_mut(&mut self) -> &mut [ValidationIssue]

Returns all error-level ValidationIssues mutably.

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pub fn warnings(&self) -> &[ValidationIssue]

Returns all warning-level ValidationIssues in this report.

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pub fn warnings_mut(&mut self) -> &mut [ValidationIssue]

Returns all warning-level ValidationIssues mutably.

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pub fn infos(&self) -> &[ValidationIssue]

Returns all informational ValidationIssues in this report.

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pub fn infos_mut(&mut self) -> &mut [ValidationIssue]

Returns all informational ValidationIssues mutably.

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pub fn add_error(&mut self, issue: ValidationIssue)

Add an error to the report.

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pub fn add_warning(&mut self, issue: ValidationIssue)

Add a warning to the report.

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pub fn add_info(&mut self, issue: ValidationIssue)

Add an info message to the report.

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pub fn has_errors(&self) -> bool

Check if the report has any errors.

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pub fn has_warnings(&self) -> bool

Check if the report has any warnings.

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pub fn total_issues(&self) -> usize

Get the total count of all issues.

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pub fn is_valid(&self) -> bool

Check if the validation passed (no errors, but may have warnings).

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pub fn result(self) -> Result<Self, Self>

Convert to a Result.

Returns Ok(self) when there are no errors. Returns Err(self) when there is at least one error-level issue, preserving warnings and infos in the Err variant so callers can inspect the full report.

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pub fn iter_issues(&self) -> impl Iterator<Item = &ValidationIssue>

Iterate over all issues in severity buckets: errors, warnings, then infos.

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pub fn has_any_issues(&self) -> bool

Return true if the report contains any issues (errors, warnings, or infos).

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pub fn merge(&mut self, other: ValidationReport)

Drain all issues from other into self.

Issues are appended in severity order: errors, warnings, infos. other is left empty after this call.

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pub fn issues_for_rule_id<'a>( &'a self, rule_id: &'a str, ) -> impl Iterator<Item = &'a ValidationIssue> + 'a

Iterate over all issues matching an exact profile/MIG rule identifier.

Searches errors, warnings, and infos in that order. Returns a lazy iterator; collect into Vec if you need random access.

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pub fn filter_by_rule_id(&self, rule_id: &str) -> Self

Return a cloned report containing only issues with an exact rule identifier.

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pub fn filter_by_rule_prefix(&self, prefix: &str) -> Self

Return a cloned report containing only issues whose rule identifier starts with prefix.

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pub fn for_segment(&self, segment_tag: &str) -> Self

Return a cloned report containing only issues that reference segment_tag.

Issues whose segment_tag field does not match are dropped; the severity buckets (errors / warnings / infos) are preserved.

§Example
use edifact_rs::{ValidationReport, ValidationIssue, ValidationSeverity};

let mut report = ValidationReport::default();
report.add_error(
    ValidationIssue::new(ValidationSeverity::Error, "BGM missing")
        .with_segment("BGM"),
);
report.add_error(
    ValidationIssue::new(ValidationSeverity::Error, "NAD missing")
        .with_segment("NAD"),
);
let bgm_issues = report.for_segment("BGM");
assert_eq!(bgm_issues.errors().len(), 1);
assert_eq!(bgm_issues.errors()[0].segment_tag.as_deref(), Some("BGM"));
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pub fn render_deterministic(&self) -> String

Return a deterministic, stable text representation for snapshots and logs.

Trait Implementations§

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impl Clone for ValidationReport

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fn clone(&self) -> ValidationReport

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ValidationReport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ValidationReport

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fn default() -> ValidationReport

Returns the “default value” for a type. Read more
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impl Diagnostic for ValidationReport

Available on crate feature diagnostics only.
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fn code<'a>(&'a self) -> Option<Box<dyn Display + 'a>>

Unique diagnostic code that can be used to look up more information about this Diagnostic. Ideally also globally unique, and documented in the toplevel crate’s documentation for easy searching. Rust path format (foo::bar::baz) is recommended, but more classic codes like E0123 or enums will work just fine.
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fn severity(&self) -> Option<Severity>

Diagnostic severity. This may be used by ReportHandlers to change the display format of this diagnostic. Read more
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fn help<'a>(&'a self) -> Option<Box<dyn Display + 'a>>

Additional help text related to this Diagnostic. Do you have any advice for the poor soul who’s just run into this issue?
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fn url<'a>(&'a self) -> Option<Box<dyn Display + 'a>>

URL to visit for a more detailed explanation/help about this Diagnostic.
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fn source_code(&self) -> Option<&dyn SourceCode>

Source code to apply this Diagnostic’s Diagnostic::labels to.
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fn labels(&self) -> Option<Box<dyn Iterator<Item = LabeledSpan> + '_>>

Labels to apply to this Diagnostic’s Diagnostic::source_code
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fn related<'a>( &'a self, ) -> Option<Box<dyn Iterator<Item = &'a dyn Diagnostic> + 'a>>

Additional related Diagnostics.
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fn diagnostic_source(&self) -> Option<&dyn Diagnostic>

The cause of the error.
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impl Display for ValidationReport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Error for ValidationReport

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fn source(&self) -> Option<&(dyn Error + 'static)>

Returns the lower-level source of this error, if any. Read more
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fn description(&self) -> &str

👎Deprecated since 1.42.0:

use the Display impl or to_string()

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fn cause(&self) -> Option<&dyn Error>

👎Deprecated since 1.33.0:

replaced by Error::source, which can support downcasting

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fn provide<'a>(&'a self, request: &mut Request<'a>)

🔬This is a nightly-only experimental API. (error_generic_member_access)
Provides type-based access to context intended for error reports. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.