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ServiceStringAdvice

Struct ServiceStringAdvice 

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pub struct ServiceStringAdvice {
    pub element_sep: u8,
    pub component_sep: u8,
    pub release_char: u8,
    pub decimal_mark: u8,
    pub repetition_sep: u8,
    pub segment_term: u8,
}
Expand description

EDIFACT service string advice (UNA segment).

Defaults: + (element), : (component), ? (release), . (decimal mark), * (repetition separator), ' (segment terminator).

All six service characters are now first-class fields. is_valid() checks all six for mutual distinctness and printability so that a collision between the repetition separator and any other delimiter is caught at UNA parse time.

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§element_sep: u8

Data element separator (default +)

§component_sep: u8

Component data element separator (default :)

§release_char: u8

Release character (default ?)

§decimal_mark: u8

Decimal notation mark (default .; UNA byte 5, ISO 9735-1 §7.1). Not used by the tokenizer for splitting, but preserved for downstream use.

§repetition_sep: u8

Repetition separator (default *; UNA byte 7, ISO 9735-4 §3.1).

Some DVGW gas-market profiles and other non-default EDIFACT implementations use a non-standard repetition separator. This field is always populated from the UNA (or defaults to b'*' when no UNA is present) so that downstream code can access it without re-parsing the raw UNA bytes.

The tokenizer does not currently split on the repetition separator — that responsibility belongs to downstream consumers — but is_valid() includes it in the six-way uniqueness check to catch delimiter collisions early.

§segment_term: u8

Segment terminator (default ')

Implementations§

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impl ServiceStringAdvice

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pub fn from_bytes(input: &[u8]) -> Result<Self, EdifactError>

Parse a UNA header and validate that all six service characters (element_sep, component_sep, decimal_mark, release_char, repetition_sep, and segment_term) are mutually distinct and in the printable ASCII range 0x21–0x7E.

Returns EdifactError::InvalidUna if the invariant is violated. Falls back to ServiceStringAdvice::default when no UNA is present.

This is the safe, default constructor — always use this for input from an external source. For trusted or internal use where delimiter uniqueness is already guaranteed, use from_bytes_unchecked.

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pub fn from_bytes_unchecked(input: &[u8]) -> Self

Parse a UNA header from the beginning of an EDIFACT interchange without validating delimiter uniqueness or printability.

If no UNA is present, returns ServiceStringAdvice::default.

The repetition_sep field is populated from UNA byte 7 (ISO 9735-4 §3.1) or defaults to b'*' when no UNA is present.

§When to use

Use this only for trusted internal data (e.g. round-tripping data where the UNA invariant is already guaranteed) or in fuzz/property tests that intentionally explore degenerate delimiter combinations.

For any external or user-provided input, prefer from_bytes which validates delimiter uniqueness and rejects invalid bytes.

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pub fn is_valid(&self) -> bool

Return true if all active service characters are mutually distinct and printable ASCII.

The five mandatory characters (element_sep, component_sep, decimal_mark, release_char, segment_term) must all be in the printable ASCII range 0x21–0x7E and mutually distinct (10 pairwise checks).

The repetition_sep field is also validated when it is not a space (0x20). A space at position 7 of the UNA is the conventional “absent” sentinel used by interchanges that do not employ repetition elements (ISO 9735-1 / ISO 9735-4 §3.1), and it is accepted without a printability or uniqueness check. Any other value must be printable ASCII and distinct from the five mandatory characters and from the configured repetition separator value.

Bytes outside 0x21–0x7E (for mandatory chars) or a non-space value outside that range (for repetition_sep) are rejected because high-bytes (>= 0x80) would incorrectly bisect multi-byte UTF-8 sequences, and DEL (0x7F) is a non-printable control character.

Trait Implementations§

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impl Clone for ServiceStringAdvice

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fn clone(&self) -> ServiceStringAdvice

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ServiceStringAdvice

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impl Debug for ServiceStringAdvice

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ServiceStringAdvice

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Eq for ServiceStringAdvice

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impl PartialEq for ServiceStringAdvice

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fn eq(&self, other: &ServiceStringAdvice) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ServiceStringAdvice

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.