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LoopContext

Struct LoopContext 

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pub struct LoopContext {
Show 15 fields pub agent: String, pub project: String, pub model: String, pub worker_model: String, pub worker_timeout: u64, pub review_enabled: bool, pub push_main: bool, pub check_command: Option<String>, pub missions_enabled: bool, pub missions_config: Option<MissionsConfig>, pub multi_lead_enabled: bool, pub multi_lead_config: Option<MultiLeadConfig>, pub project_dir: String, pub spawn_env: HashMap<String, String>, pub worker_memory_limit: Option<String>,
}
Expand description

Context shared across the dev-loop iteration.

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§agent: String§project: String§model: String§worker_model: String§worker_timeout: u64§review_enabled: bool§push_main: bool§check_command: Option<String>§missions_enabled: bool§missions_config: Option<MissionsConfig>§multi_lead_enabled: bool§multi_lead_config: Option<MultiLeadConfig>§project_dir: String§spawn_env: HashMap<String, String>

Pre-resolved env vars from config env section.

§worker_memory_limit: Option<String>

Memory limit for worker agents (e.g. “4G”). Passed as –memory-limit to vessel spawn.

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