pub struct Edges<I: GenericImageView<Pixel = Bit>>(pub I);Expand description
A struct representing the edges of a image.
Tuple Fields§
§0: IImplementations§
Source§impl<I> Edges<I>where
I: GenericImageView<Pixel = Bit>,
impl<I> Edges<I>where
I: GenericImageView<Pixel = Bit>,
Sourcepub fn single_translated(&self) -> Option<Vec<Vec2>>
pub fn single_translated(&self) -> Option<Vec<Vec2>>
Translates the edges of a single image into a coordinate system centered at (0, 0).
§Returns
A vector of Vec2 representing the translated edge points.
Sourcepub fn single_raw(&self) -> Option<Vec<UVec2>>
pub fn single_raw(&self) -> Option<Vec<UVec2>>
Retrieves the raw edge points of a single image.
§Returns
A vector of UVec2 representing the raw edge points.
Sourcepub fn multi_translated(&self) -> Vec<Vec<Vec2>>
pub fn multi_translated(&self) -> Vec<Vec<Vec2>>
Translates the edges of multiple images into a coordinate system centered at (0, 0).
§Returns
A vector of vectors of Vec2 representing the translated edge points of each image.
Sourcepub fn multi_raw(&self) -> Vec<Vec<UVec2>>
pub fn multi_raw(&self) -> Vec<Vec<UVec2>>
Retrieves the raw edge points of multiple images.
§Returns
A vector of vectors of UVec2 representing the raw edge points of each image.
pub fn iter(&self) -> Edges<'_, I> ⓘ
Trait Implementations§
Source§impl<'a> From<&'a DynamicImage> for Edges<BinaryView<'a, DynamicImage>>
impl<'a> From<&'a DynamicImage> for Edges<BinaryView<'a, DynamicImage>>
Source§fn from(image: &'a DynamicImage) -> Edges<BinaryView<'a, DynamicImage>>
fn from(image: &'a DynamicImage) -> Edges<BinaryView<'a, DynamicImage>>
Converts to this type from the input type.
Source§impl From<DynamicImage> for Edges<BinaryImage>
impl From<DynamicImage> for Edges<BinaryImage>
Source§fn from(image: DynamicImage) -> Edges<BinaryImage>
fn from(image: DynamicImage) -> Edges<BinaryImage>
Converts to this type from the input type.
Source§impl<'a, I> IntoIterator for &'a Edges<I>where
I: GenericImageView<Pixel = Bit>,
impl<'a, I> IntoIterator for &'a Edges<I>where
I: GenericImageView<Pixel = Bit>,
Source§impl<I: Ord + GenericImageView<Pixel = Bit>> Ord for Edges<I>
impl<I: Ord + GenericImageView<Pixel = Bit>> Ord for Edges<I>
Source§impl<I: PartialOrd + GenericImageView<Pixel = Bit>> PartialOrd for Edges<I>
impl<I: PartialOrd + GenericImageView<Pixel = Bit>> PartialOrd for Edges<I>
impl<I: Eq + GenericImageView<Pixel = Bit>> Eq for Edges<I>
impl<I: GenericImageView<Pixel = Bit>> StructuralPartialEq for Edges<I>
Auto Trait Implementations§
impl<I> Freeze for Edges<I>where
I: Freeze,
impl<I> RefUnwindSafe for Edges<I>where
I: RefUnwindSafe,
impl<I> Send for Edges<I>where
I: Send,
impl<I> Sync for Edges<I>where
I: Sync,
impl<I> Unpin for Edges<I>where
I: Unpin,
impl<I> UnwindSafe for Edges<I>where
I: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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