pub struct StrokeRectanglePath {
pub width: f32,
pub height: f32,
pub origin: RectangleOrigin,
pub path: StrokePath,
}Fields§
§width: f32§height: f32§origin: RectangleOrigin§path: StrokePathTrait Implementations§
Source§impl Clone for StrokeRectanglePath
impl Clone for StrokeRectanglePath
Source§fn clone(&self) -> StrokeRectanglePath
fn clone(&self) -> StrokeRectanglePath
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for StrokeRectanglePath
impl Debug for StrokeRectanglePath
Source§impl DoubleShape<Rectangle, SvgPathShape> for StrokeRectanglePath
impl DoubleShape<Rectangle, SvgPathShape> for StrokeRectanglePath
fn get_shape1(&self) -> Rectangle
fn get_shape2(&self) -> SvgPathShape
fn get_fill(&self) -> Option<Fill>
fn get_stroke(&self) -> Option<Stroke>
fn get_transform(&self) -> Transform
fn _do_create(&self, commands: &mut Commands<'_, '_>, entity: Entity)
Auto Trait Implementations§
impl Freeze for StrokeRectanglePath
impl RefUnwindSafe for StrokeRectanglePath
impl Send for StrokeRectanglePath
impl Sync for StrokeRectanglePath
impl Unpin for StrokeRectanglePath
impl UnwindSafe for StrokeRectanglePath
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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