pub enum Int8InterpolationMode {
Nearest,
Bilinear,
TwoPass,
}Expand description
Interpolation mode for int8 proto textures (GL_R8I cannot use GL_LINEAR).
Variants§
Nearest
texelFetch at nearest texel — simplest, fastest GPU execution.
Bilinear
texelFetch × 4 neighbors with shader-computed bilinear weights (default).
TwoPass
Two-pass: dequant int8→f16 FBO, then existing f16 shader with GL_LINEAR.
Trait Implementations§
Source§impl Clone for Int8InterpolationMode
impl Clone for Int8InterpolationMode
Source§fn clone(&self) -> Int8InterpolationMode
fn clone(&self) -> Int8InterpolationMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Int8InterpolationMode
impl Debug for Int8InterpolationMode
Source§impl PartialEq for Int8InterpolationMode
impl PartialEq for Int8InterpolationMode
impl Copy for Int8InterpolationMode
impl Eq for Int8InterpolationMode
impl StructuralPartialEq for Int8InterpolationMode
Auto Trait Implementations§
impl Freeze for Int8InterpolationMode
impl RefUnwindSafe for Int8InterpolationMode
impl Send for Int8InterpolationMode
impl Sync for Int8InterpolationMode
impl Unpin for Int8InterpolationMode
impl UnsafeUnpin for Int8InterpolationMode
impl UnwindSafe for Int8InterpolationMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.