Struct edge_frame::role::RoleProps
source · [−]pub struct RoleProps<R: Reducible2> {
pub role: RoleValue,
pub projection: Projection<R, RoleState, RoleAction>,
pub auth: bool,
pub children: Children,
}Fields
role: RoleValueprojection: Projection<R, RoleState, RoleAction>auth: boolchildren: ChildrenTrait Implementations
sourceimpl<R: Clone + Reducible2> Clone for RoleProps<R>
impl<R: Clone + Reducible2> Clone for RoleProps<R>
sourceimpl<R: Debug + Reducible2> Debug for RoleProps<R>
impl<R: Debug + Reducible2> Debug for RoleProps<R>
sourceimpl<R: Reducible2> Properties for RoleProps<R>
impl<R: Reducible2> Properties for RoleProps<R>
impl<R: Reducible2> StructuralPartialEq for RoleProps<R>
Auto Trait Implementations
impl<R> !RefUnwindSafe for RoleProps<R>
impl<R> !Send for RoleProps<R>
impl<R> !Sync for RoleProps<R>
impl<R> Unpin for RoleProps<R>
impl<R> !UnwindSafe for RoleProps<R>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
sourcefn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert self to a value of a Properties struct.
sourceimpl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
sourcefn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert self to a value of a Properties struct.