pub trait DeviceControlHook: Send + Sync {
// Required methods
fn display_glyph<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
pattern: &'life3 str,
brightness: Option<f32>,
timeout_ms: Option<u32>,
transition: Option<&'life4 str>,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait;
fn connect_device<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn disconnect_device<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
}Expand description
Trait the WS client uses to dispatch device-control frames. The
concrete impl lives in the binary that owns the device handles
(edge-agent for Nuimo today; future targets register their own).
Required Methods§
Sourcefn display_glyph<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
pattern: &'life3 str,
brightness: Option<f32>,
timeout_ms: Option<u32>,
transition: Option<&'life4 str>,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
fn display_glyph<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
pattern: &'life3 str,
brightness: Option<f32>,
timeout_ms: Option<u32>,
transition: Option<&'life4 str>,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
Render pattern on the device’s display.
pattern is a 9-line ASCII grid (* = on).
brightness is on the closed interval 0.0..=1.0; None =
implementation default.
timeout_ms is the auto-clear timeout; None = implementation
default.
transition is "immediate" or "cross_fade"; None =
implementation default.
Sourcefn connect_device<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn connect_device<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Re-attempt a connection to the device. Implementations should clear any “paused” flag that suppresses auto-reconnect.
Sourcefn disconnect_device<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn disconnect_device<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
device_type: &'life1 str,
device_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Drop the active connection and set “paused” so the auto-reconnect loop does not immediately re-establish the link.