Struct ecstatic::Entity [−][src]
Expand description
Entity
is an opaque identifier that can be used to look up associated components in a
World
.
Fields
id: usize
The id of this entity within the world.
generation: usize
The generation of this entity.
Trait Implementations
impl Copy for Entity
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impl Eq for Entity
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impl StructuralEq for Entity
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impl StructuralPartialEq for Entity
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Auto Trait Implementations
impl RefUnwindSafe for Entity
impl Send for Entity
impl Sync for Entity
impl Unpin for Entity
impl UnwindSafe for Entity
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more