Atmosphere

Struct Atmosphere 

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pub struct Atmosphere {
    pub height: f32,
    pub rayleigh: Rayleigh,
    pub mie: Mie,
    pub absorption: Absorption,
    pub albedo: Vec3,
    pub multiple_scattering_factor: f32,
}

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§height: f32

Height of the atmosphere from a celestial body’s surface in kilometers. Clamped to max(height, 0)

§rayleigh: Rayleigh

The Rayleigh scattering component.

§mie: Mie

The Mie scattering component.

§absorption: Absorption

The absorption / Ozone component.

§albedo: Vec3

The average albedo of the ground used to model light bounced off the planet’s surface.

§multiple_scattering_factor: f32

A weight for multiple scattering in the atmosphere.

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