pub struct CityModel {
pub city_objects: Vec<CityObjectKind>,
/* private fields */
}Fields§
§city_objects: Vec<CityObjectKind>Implementations§
Source§impl CityModel
impl CityModel
pub fn new( abstract_feature: AbstractFeature, city_objects: Vec<CityObjectKind>, ) -> Self
pub fn from_city_models(city_models: Vec<Self>) -> Self
pub fn is_empty(&self) -> bool
pub fn city_objects(&self) -> &Vec<CityObjectKind>
pub fn city_objects_len(&self) -> usize
pub fn iter_city_object<'a>( &'a self, ) -> impl Iterator<Item = CityObjectRef<'a>> + 'a
pub fn refresh_bounded_by_recursive(&mut self)
pub fn apply_transform_recursive(&mut self, m: &Isometry3<f64>)
pub fn filter_city_objects_by_envelope(&mut self, filter_envelope: &Envelope)
pub fn roads(&self) -> Vec<&Road>
pub fn buildings(&self) -> Vec<&Building>
pub fn solitary_vegetation_objects(&self) -> Vec<&SolitaryVegetationObject>
pub fn city_furniture_objects(&self) -> Vec<&CityFurniture>
Trait Implementations§
Source§impl AsAbstractFeature for CityModel
impl AsAbstractFeature for CityModel
Source§impl AsAbstractFeatureMut for CityModel
impl AsAbstractFeatureMut for CityModel
fn abstract_feature_mut(&mut self) -> &mut AbstractFeature
fn set_name(&mut self, name: Vec<String>)
fn set_bounded_by(&mut self, envelope: Option<Envelope>)
impl StructuralPartialEq for CityModel
Auto Trait Implementations§
impl Freeze for CityModel
impl RefUnwindSafe for CityModel
impl Send for CityModel
impl Sync for CityModel
impl Unpin for CityModel
impl UnsafeUnpin for CityModel
impl UnwindSafe for CityModel
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