Struct easygpu_lyon::Uniforms
source · #[repr(C)]pub struct Uniforms {
pub ortho: [f32; 16],
pub transform: [f32; 16],
}
Expand description
The uniforms for the shader.
Fields§
§ortho: [f32; 16]
The orthographic projection matrix
transform: [f32; 16]
The transformation matrix
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Uniforms
impl Send for Uniforms
impl Sync for Uniforms
impl Unpin for Uniforms
impl UnwindSafe for Uniforms
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.