pub struct ShapeBuilder {
pub default_color: [f32; 4],
/* private fields */
}
Expand description
Builds a shape using lyon for tesselation
Fields§
§default_color: [f32; 4]
This RGBA color is used when tesselating a path with no color data (Attributes in lyon terminology)
Implementations§
Source§impl ShapeBuilder
impl ShapeBuilder
Sourcepub fn new(zdepth: f32, default_color: [f32; 4]) -> Self
pub fn new(zdepth: f32, default_color: [f32; 4]) -> Self
Create a new ShapeBuilder with a given ZDepth
§Arguments
zdepth
- The z depth for shapes in this builder to have
Sourcepub fn prepare(&self, renderer: &Renderer) -> Shape
pub fn prepare(&self, renderer: &Renderer) -> Shape
Prepare and load this builder into the renderer.
This does not consume the builder, because wgpu copies the buffer rather than taking ownerhip.
Sourcepub fn fill(
&mut self,
path: &Path,
options: &FillOptions,
) -> Result<(), TessellationError>
pub fn fill( &mut self, path: &Path, options: &FillOptions, ) -> Result<(), TessellationError>
Fill an arbitrary path from lyon::path
Sourcepub fn stroke(
&mut self,
path: &Path,
options: &StrokeOptions,
) -> Result<(), TessellationError>
pub fn stroke( &mut self, path: &Path, options: &StrokeOptions, ) -> Result<(), TessellationError>
Stroke an arbitrary path from lyon::path
Trait Implementations§
Source§impl Debug for ShapeBuilder
impl Debug for ShapeBuilder
Source§impl Default for ShapeBuilder
impl Default for ShapeBuilder
Source§fn default() -> ShapeBuilder
fn default() -> ShapeBuilder
Returns the “default value” for a type. Read more
Source§impl FillGeometryBuilder for ShapeBuilder
impl FillGeometryBuilder for ShapeBuilder
Source§fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>,
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex( &mut self, vertex: FillVertex<'_>, ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Source§impl GeometryBuilder for ShapeBuilder
impl GeometryBuilder for ShapeBuilder
Source§fn begin_geometry(&mut self)
fn begin_geometry(&mut self)
Called at the beginning of a generation. Read more
Source§fn end_geometry(&mut self)
fn end_geometry(&mut self)
Called at the end of a generation.
Returns the number of vertices and indices added since the last time begin_geometry was
called.
Source§fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more
Source§fn abort_geometry(&mut self)
fn abort_geometry(&mut self)
abort_geometry is called instead of end_geometry if an error occurred while producing
the geometry and we won’t be able to finish. Read more
Source§impl StrokeGeometryBuilder for ShapeBuilder
impl StrokeGeometryBuilder for ShapeBuilder
Source§fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>,
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex( &mut self, vertex: StrokeVertex<'_, '_>, ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Auto Trait Implementations§
impl Freeze for ShapeBuilder
impl RefUnwindSafe for ShapeBuilder
impl Send for ShapeBuilder
impl Sync for ShapeBuilder
impl Unpin for ShapeBuilder
impl UnwindSafe for ShapeBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more