Struct easygpu_lyon::ShapeBuilder
source · [−]Expand description
Builds a shape using lyon for tesselation
Fields
default_color: [f32; 4]
This RGBA color is used when tesselating a path with no color data (Attributes in lyon terminology)
Implementations
sourceimpl ShapeBuilder
impl ShapeBuilder
sourcepub fn new(zdepth: f32, default_color: [f32; 4]) -> Self
pub fn new(zdepth: f32, default_color: [f32; 4]) -> Self
Create a new ShapeBuilder with a given ZDepth
Arguments
zdepth
- The z depth for shapes in this builder to have
sourcepub fn prepare(&self, renderer: &Renderer) -> Shape
pub fn prepare(&self, renderer: &Renderer) -> Shape
Prepare and load this builder into the renderer.
This does not consume the builder, because wgpu copies the buffer rather than taking ownerhip.
sourcepub fn fill(
&mut self,
path: &Path,
options: &FillOptions
) -> Result<(), TessellationError>
pub fn fill(
&mut self,
path: &Path,
options: &FillOptions
) -> Result<(), TessellationError>
Fill an arbitrary path from lyon::path
sourcepub fn stroke(
&mut self,
path: &Path,
options: &StrokeOptions
) -> Result<(), TessellationError>
pub fn stroke(
&mut self,
path: &Path,
options: &StrokeOptions
) -> Result<(), TessellationError>
Stroke an arbitrary path from lyon::path
Trait Implementations
sourceimpl Debug for ShapeBuilder
impl Debug for ShapeBuilder
sourceimpl Default for ShapeBuilder
impl Default for ShapeBuilder
sourcefn default() -> ShapeBuilder
fn default() -> ShapeBuilder
Returns the “default value” for a type. Read more
sourceimpl FillGeometryBuilder for ShapeBuilder
impl FillGeometryBuilder for ShapeBuilder
sourcefn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
sourceimpl GeometryBuilder for ShapeBuilder
impl GeometryBuilder for ShapeBuilder
sourcefn begin_geometry(&mut self)
fn begin_geometry(&mut self)
Called at the beginning of a generation. Read more
sourcefn end_geometry(&mut self)
fn end_geometry(&mut self)
Called at the end of a generation. Returns the number of vertices and indices added since the last time begin_geometry was called. Read more
sourcefn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more
sourcefn abort_geometry(&mut self)
fn abort_geometry(&mut self)
abort_geometry is called instead of end_geometry if an error occurred while producing the geometry and we won’t be able to finish. Read more
sourceimpl StrokeGeometryBuilder for ShapeBuilder
impl StrokeGeometryBuilder for ShapeBuilder
sourcefn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Auto Trait Implementations
impl RefUnwindSafe for ShapeBuilder
impl Send for ShapeBuilder
impl Sync for ShapeBuilder
impl Unpin for ShapeBuilder
impl UnwindSafe for ShapeBuilder
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more