Struct easygpu_lyon::LyonPipeline
source · [−]pub struct LyonPipeline<T> { /* private fields */ }
Expand description
A pipeline for rendering shapes.
Trait Implementations
sourceimpl<'a, T> AbstractPipeline<'a> for LyonPipeline<T> where
T: VertexShaderSource,
impl<'a, T> AbstractPipeline<'a> for LyonPipeline<T> where
T: VertexShaderSource,
type PrepareContext = ScreenTransformation<f32>
type Uniforms = Uniforms
fn description() -> PipelineDescription<'a>
fn setup(pipeline: Pipeline, dev: &Device) -> Self
fn prepare(
&'a self,
ortho: Self::PrepareContext
) -> Option<(&'a UniformBuffer, Vec<Self::Uniforms>)>
sourceimpl<T> Deref for LyonPipeline<T>
impl<T> Deref for LyonPipeline<T>
type Target = PipelineCore
type Target = PipelineCore
The resulting type after dereferencing.
Auto Trait Implementations
impl<T> !RefUnwindSafe for LyonPipeline<T>
impl<T> Send for LyonPipeline<T> where
T: Send,
impl<T> Sync for LyonPipeline<T> where
T: Sync,
impl<T> Unpin for LyonPipeline<T> where
T: Unpin,
impl<T> !UnwindSafe for LyonPipeline<T>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more