Struct easygpu_lyon::ShapeBuilder [−][src]
Expand description
Builds a shape using lyon for tesselation
Fields
default_color: [f32; 4]
This RGBA color is used when tesselating a path with no color data (Attributes in lyon terminology)
Implementations
Create a new ShapeBuilder with a given ZDepth
Arguments
zdepth
- The z depth for shapes in this builder to have
Prepare and load this builder into the renderer.
This does not consume the builder, because wgpu copies the buffer rather than taking ownerhip.
Fill an arbitrary path from lyon::path
pub fn stroke(
&mut self,
path: &Path,
options: &StrokeOptions
) -> Result<(), TessellationError>
pub fn stroke(
&mut self,
path: &Path,
options: &StrokeOptions
) -> Result<(), TessellationError>
Stroke an arbitrary path from lyon::path
Trait Implementations
Returns the “default value” for a type. Read more
fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Called at the beginning of a generation. Read more
Called at the end of a generation. Returns the number of vertices and indices added since the last time begin_geometry was called. Read more
Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more
abort_geometry is called instead of end_geometry if an error occurred while producing the geometry and we won’t be able to finish. Read more
fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal. Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more