Struct easy_opengl::shader::Shader

source ·
pub struct Shader {
    pub program: u32,
    pub uniforms_location: HashMap<String, i32>,
}
Expand description

A abstract representation of a shader

Example


let mut shader1 = Shader::new();
shader1.load_from_memory(VERTEX_SHADER_SOURCE, FRAGMENT_SHADER_SOURCE, None);

let mut shader2 = Shader::new();
shader2.load_from_file("./shaders/vertext.glsl", "./shaders/fragment.glsl", None);

shader1.set_uniform_int("entity_id", 33);

Fields

program: u32uniforms_location: HashMap<String, i32>

Implementations

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.