pub struct WindowDrawList<'ui, A> { /* private fields */ }
Implementations§
Source§impl<A> WindowDrawList<'_, A>
impl<A> WindowDrawList<'_, A>
pub fn add_line(&self, p1: Vector2, p2: Vector2, color: Color, thickness: f32)
pub fn add_rect( &self, p_min: Vector2, p_max: Vector2, color: Color, rounding: f32, flags: DrawFlags, thickness: f32, )
pub fn add_rect_filled( &self, p_min: Vector2, p_max: Vector2, color: Color, rounding: f32, flags: DrawFlags, )
pub fn add_rect_filled_multicolor( &self, p_min: Vector2, p_max: Vector2, col_upr_left: Color, col_upr_right: Color, col_bot_right: Color, col_bot_left: Color, )
pub fn add_quad( &self, p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, color: Color, thickness: f32, )
pub fn add_quad_filled( &self, p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, color: Color, )
pub fn add_triangle( &self, p1: Vector2, p2: Vector2, p3: Vector2, color: Color, thickness: f32, )
pub fn add_triangle_filled( &self, p1: Vector2, p2: Vector2, p3: Vector2, color: Color, )
pub fn add_circle( &self, center: Vector2, radius: f32, color: Color, num_segments: i32, thickness: f32, )
pub fn add_circle_filled( &self, center: Vector2, radius: f32, color: Color, num_segments: i32, )
pub fn add_ngon( &self, center: Vector2, radius: f32, color: Color, num_segments: i32, thickness: f32, )
pub fn add_ngon_filled( &self, center: Vector2, radius: f32, color: Color, num_segments: i32, )
pub fn add_ellipse( &self, center: Vector2, radius: Vector2, color: Color, rot: f32, num_segments: i32, thickness: f32, )
pub fn add_ellipse_filled( &self, center: Vector2, radius: Vector2, color: Color, rot: f32, num_segments: i32, )
pub fn add_text(&self, pos: Vector2, color: Color, text: &str)
pub fn add_text_ex( &self, font: FontId, font_size: f32, pos: Vector2, color: Color, text: &str, wrap_width: f32, cpu_fine_clip_rect: Option<ImVec4>, )
pub fn add_polyline( &self, points: &[ImVec2], color: Color, flags: DrawFlags, thickness: f32, )
pub fn add_convex_poly_filled(&self, points: &[ImVec2], color: Color)
pub fn add_concave_poly_filled(&self, points: &[ImVec2], color: Color)
pub fn add_bezier_cubic( &self, p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, color: Color, thickness: f32, num_segments: i32, )
pub fn add_bezier_quadratic( &self, p1: Vector2, p2: Vector2, p3: Vector2, color: Color, thickness: f32, num_segments: i32, )
pub fn add_image( &self, user_texture_id: TextureId, p_min: Vector2, p_max: Vector2, uv_min: Vector2, uv_max: Vector2, color: Color, )
pub fn add_image_quad( &self, user_texture_id: TextureId, p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, uv1: Vector2, uv2: Vector2, uv3: Vector2, uv4: Vector2, color: Color, )
pub fn add_image_rounded( &self, user_texture_id: TextureId, p_min: Vector2, p_max: Vector2, uv_min: Vector2, uv_max: Vector2, color: Color, rounding: f32, flags: DrawFlags, )
pub fn add_callback(&self, cb: impl FnOnce(&mut A) + 'static)
pub fn add_draw_cmd(&self)
Auto Trait Implementations§
impl<'ui, A> Freeze for WindowDrawList<'ui, A>
impl<'ui, A> !RefUnwindSafe for WindowDrawList<'ui, A>
impl<'ui, A> !Send for WindowDrawList<'ui, A>
impl<'ui, A> !Sync for WindowDrawList<'ui, A>
impl<'ui, A> Unpin for WindowDrawList<'ui, A>
impl<'ui, A> !UnwindSafe for WindowDrawList<'ui, A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more