pub struct MainWindowPieces<'a> { /* private fields */ }
Expand description
Helper struct to call window_event
without owning the Window.
Implementations§
Source§impl<'a> MainWindowPieces<'a>
impl<'a> MainWindowPieces<'a>
Sourcepub fn new(
window: &'a Window,
surface: &'a Surface<WindowSurface>,
gl_context: &'a PossiblyCurrentContext,
) -> Self
pub fn new( window: &'a Window, surface: &'a Surface<WindowSurface>, gl_context: &'a PossiblyCurrentContext, ) -> Self
Creates a value from the pieces.
Sourcepub fn set_matrix(&mut self, matrix: Option<Matrix3<f32>>)
pub fn set_matrix(&mut self, matrix: Option<Matrix3<f32>>)
Sets the matrix that transforms the input mouse coordinates into UI space.
If none, it uses the default transformation.
Trait Implementations§
Source§impl MainWindowRef for MainWindowPieces<'_>
Default implementation if you have all the pieces.
impl MainWindowRef for MainWindowPieces<'_>
Default implementation if you have all the pieces.
Source§fn pre_render(&mut self)
fn pre_render(&mut self)
This runs just before rendering. Read more
Source§fn post_render(&mut self)
fn post_render(&mut self)
This runs just after rendering. Read more
Source§fn resize(&mut self, size: PhysicalSize<u32>) -> LogicalSize<f32>
fn resize(&mut self, size: PhysicalSize<u32>) -> LogicalSize<f32>
The window has been resized. Read more
Source§fn transform_position(&self, pos: Vector2) -> Vector2
fn transform_position(&self, pos: Vector2) -> Vector2
Transform the given
pos
by using the current scale factor.Source§fn ping_user_input(&mut self)
fn ping_user_input(&mut self)
Notifies of a user interaction, for idling purposes.
Source§fn about_to_wait(&mut self, _pinged: bool)
fn about_to_wait(&mut self, _pinged: bool)
There are no more messages, going to idle.
Source§fn scale_factor(&self) -> f32
fn scale_factor(&self) -> f32
Gets the scale factor of the window, (HiDPI).
Source§fn set_cursor(&mut self, cursor: Option<CursorIcon>)
fn set_cursor(&mut self, cursor: Option<CursorIcon>)
Changes the mouse cursor.
Auto Trait Implementations§
impl<'a> Freeze for MainWindowPieces<'a>
impl<'a> !RefUnwindSafe for MainWindowPieces<'a>
impl<'a> !Send for MainWindowPieces<'a>
impl<'a> !Sync for MainWindowPieces<'a>
impl<'a> Unpin for MainWindowPieces<'a>
impl<'a> !UnwindSafe for MainWindowPieces<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.