pub struct MainWindow { /* private fields */ }
Expand description

This type represents a winit window and an OpenGL context.

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impl MainWindow

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pub fn new<EventUserType>( event_loop: &EventLoopWindowTarget<EventUserType>, title: &str ) -> Result<MainWindow>

Creates a MainWindow with default values.

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pub fn with_gl_chooser<EventUserType>( event_loop: &EventLoopWindowTarget<EventUserType>, title: &str, f_choose_cfg: impl FnMut(Config, Config) -> Config ) -> Result<MainWindow>

Creates a MainWindow with your own OpenGL context chooser.

If you don’t have specific OpenGL needs, prefer using MainWindow::new. If you do, consider using a FramebufferObject and do an offscreen rendering instead.

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pub fn glutin_context(&self) -> &PossiblyCurrentContext

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pub fn create_gl_context(&self) -> Context

Creates a new glow OpenGL context for this window and the selected configuration.

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pub fn window(&self) -> &Window

Gets a reference to the winit window.

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pub fn to_logical_size<X: Pixel, Y: Pixel>( &self, size: PhysicalSize<X> ) -> LogicalSize<Y>

Converts the given physical size to a logical size, using the window scale factor.

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pub fn to_physical_size<X: Pixel, Y: Pixel>( &self, size: LogicalSize<X> ) -> PhysicalSize<Y>

Converts the given logical size to a physical size, using the window scale factor.

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pub fn to_logical_pos<X: Pixel, Y: Pixel>( &self, pos: PhysicalPosition<X> ) -> LogicalPosition<Y>

Converts the given physical position to a logical position, using the window scale factor.

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pub fn to_physical_pos<X: Pixel, Y: Pixel>( &self, pos: LogicalPosition<X> ) -> PhysicalPosition<Y>

Converts the given logical position to a physical position, using the window scale factor.

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