Struct easy_imgui_sys::ImGuiInputTextState

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#[repr(C)]
pub struct ImGuiInputTextState {
Show 19 fields pub Ctx: *mut ImGuiContext, pub ID: ImGuiID, pub CurLenW: c_int, pub CurLenA: c_int, pub TextW: ImVector<ImWchar>, pub TextA: ImVector<c_char>, pub InitialTextA: ImVector<c_char>, pub TextAIsValid: bool, pub BufCapacityA: c_int, pub ScrollX: f32, pub Stb: ImStb_STB_TexteditState, pub CursorAnim: f32, pub CursorFollow: bool, pub SelectedAllMouseLock: bool, pub Edited: bool, pub Flags: ImGuiInputTextFlags, pub ReloadUserBuf: bool, pub ReloadSelectionStart: c_int, pub ReloadSelectionEnd: c_int,
}

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§Ctx: *mut ImGuiContext§ID: ImGuiID§CurLenW: c_int§CurLenA: c_int§TextW: ImVector<ImWchar>§TextA: ImVector<c_char>§InitialTextA: ImVector<c_char>§TextAIsValid: bool§BufCapacityA: c_int§ScrollX: f32§Stb: ImStb_STB_TexteditState§CursorAnim: f32§CursorFollow: bool§SelectedAllMouseLock: bool§Edited: bool§Flags: ImGuiInputTextFlags§ReloadUserBuf: bool§ReloadSelectionStart: c_int§ReloadSelectionEnd: c_int

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impl ImGuiInputTextState

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pub unsafe fn OnKeyPressed(&mut self, key: c_int)

Trait Implementations§

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impl Debug for ImGuiInputTextState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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