#[repr(C)]pub struct ImGuiInputTextDeactivatedState {
pub ID: ImGuiID,
pub ElapseFrame: c_int,
pub TextA: ImVector<c_char>,
}Fields§
§ID: ImGuiID§ElapseFrame: c_int§TextA: ImVector<c_char>Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for ImGuiInputTextDeactivatedState
impl !Send for ImGuiInputTextDeactivatedState
impl !Sync for ImGuiInputTextDeactivatedState
impl Freeze for ImGuiInputTextDeactivatedState
impl Unpin for ImGuiInputTextDeactivatedState
impl UnsafeUnpin for ImGuiInputTextDeactivatedState
impl UnwindSafe for ImGuiInputTextDeactivatedState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more