pub struct RenderPipelineBuilder<'a> { /* private fields */ }Implementations§
Source§impl<'a> RenderPipelineBuilder<'a>
impl<'a> RenderPipelineBuilder<'a>
pub fn new(shader: Handle<ShaderModule>) -> Self
pub fn material_layout(self, entries: &[BindGroupLayoutEntry]) -> Self
pub fn vertex_layout(self, layout: BufferLayout) -> Self
pub fn depth_format(self, format: TextureFormat) -> Self
pub fn depth_writes_enabled(self, enabled: bool) -> Self
pub fn vs_entry_point(self, entry: &'a str) -> Self
pub fn fs_entry_point(self, entry: &'a str) -> Self
pub fn additive_alpha_blending(self) -> Self
pub fn blend_mode(self, blend_state: BlendState) -> Self
pub fn build( self, device: &Device, asset_manager: &AssetManager, surface_config: &SurfaceConfiguration, ) -> RenderPipeline
Auto Trait Implementations§
impl<'a> Freeze for RenderPipelineBuilder<'a>
impl<'a> !RefUnwindSafe for RenderPipelineBuilder<'a>
impl<'a> Send for RenderPipelineBuilder<'a>
impl<'a> Sync for RenderPipelineBuilder<'a>
impl<'a> Unpin for RenderPipelineBuilder<'a>
impl<'a> UnsafeUnpin for RenderPipelineBuilder<'a>
impl<'a> !UnwindSafe for RenderPipelineBuilder<'a>
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T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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