pub struct MaterialBuilder { /* private fields */ }Implementations§
Source§impl MaterialBuilder
impl MaterialBuilder
pub fn new(pipeline: Handle<RenderPipeline>) -> Self
pub fn texture( self, texture_binding: u32, sampler_binding: u32, texture: Handle<Texture>, ) -> Self
pub fn uniform(self, binding: u32, buffer: Handle<Buffer>) -> Self
pub fn build(self, device: &Device, asset_manager: &AssetManager) -> Material
Auto Trait Implementations§
impl Freeze for MaterialBuilder
impl !RefUnwindSafe for MaterialBuilder
impl Send for MaterialBuilder
impl Sync for MaterialBuilder
impl Unpin for MaterialBuilder
impl UnsafeUnpin for MaterialBuilder
impl !UnwindSafe for MaterialBuilder
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