pub struct ComputeBindGroupBuilder { /* private fields */ }Implementations§
Source§impl ComputeBindGroupBuilder
impl ComputeBindGroupBuilder
pub fn new(pipeline: Handle<ComputePipeline>) -> Self
pub fn storage_texture( self, texture_binding: u32, texture: Handle<Texture>, ) -> Self
pub fn storage(self, binding: u32, buffer: Handle<Buffer>) -> Self
pub fn build( self, device: &Device, asset_manager: &AssetManager, ) -> ComputeBindGroup
Auto Trait Implementations§
impl Freeze for ComputeBindGroupBuilder
impl !RefUnwindSafe for ComputeBindGroupBuilder
impl Send for ComputeBindGroupBuilder
impl Sync for ComputeBindGroupBuilder
impl Unpin for ComputeBindGroupBuilder
impl UnsafeUnpin for ComputeBindGroupBuilder
impl !UnwindSafe for ComputeBindGroupBuilder
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