Struct RenderUniformCollection

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pub struct RenderUniformCollection {
    pub _uniforms_f: HashMap<(u64, String), (UniformType, Vec<f32>)>,
    pub _uniforms_groups: HashMap<u64, (u64, Vec<String>)>,
}

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§_uniforms_f: HashMap<(u64, String), (UniformType, Vec<f32>)>

§key: (shader_program_handle, uniform_name), val: uniform_vals

§_uniforms_groups: HashMap<u64, (u64, Vec<String>)>

§key: (group_id), val: (shader_program_handle, Vec<uniform_names>)

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impl RenderUniformCollection

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pub fn set_uniform_f( &mut self, shader_program: u64, name: &str, val_type: UniformType, vals: &[f32], )

§set uniform values to be sent to shader later
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pub fn set_group( &mut self, shader_program: u64, group_id: u64, names: Vec<String>, ) -> Result<(), &'static str>

§group uniforms together
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pub fn get_group( &self, group_id: u64, ) -> Result<Vec<(String, UniformType, Vec<f32>)>, &'static str>

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pub fn send_uniform_group(&self, group_id: u64) -> Result<(), &'static str>

§send the uniform values belonging to the uniform group to the shader

Trait Implementations§

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impl Default for RenderUniformCollection

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fn default() -> RenderUniformCollection

Returns the “default value” for a type. Read more

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