Struct RenderDrawGroup

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pub struct RenderDrawGroup {
    pub _group_handle: u64,
    pub _buffer_handle: u64,
    pub _buffer_draw: Vec<f32>,
    pub _format: Vec<BufferFormat>,
    pub _stride: u64,
    pub _primitive_type: RenderObjType,
}
Expand description

§the following is analogous to vertex array object in opengl

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§_group_handle: u64§_buffer_handle: u64§_buffer_draw: Vec<f32>§_format: Vec<BufferFormat>§_stride: u64§_primitive_type: RenderObjType

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impl RenderDrawGroup

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pub fn init( internal_group_handle: u64, buffer_handle: u64, format: Vec<BufferFormat>, stride: u64, primitive_type: RenderObjType, ) -> RenderDrawGroup

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pub fn init_with_default_format_triangle( internal_group_handle: u64, buffer_handle: u64, ) -> RenderDrawGroup

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pub fn init_with_default_format_point( internal_group_handle: u64, buffer_handle: u64, ) -> RenderDrawGroup

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impl Debug for RenderDrawGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl RenderDevice for RenderDrawGroup

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fn bind_buffer(&mut self) -> Result<(), &'static str>

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fn draw_buffer_all(&mut self) -> Result<(), &'static str>

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fn draw_buffer_range(&mut self) -> Result<(), &'static str>

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fn clear_buff_data(&mut self)

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fn store_buff_data( &mut self, data: &HashMap<BuffDataType, Vec<f32>>, ) -> Result<(), &'static str>

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