Struct e2rcore::interface::i_component::ComponentRenderUniform
[−]
[src]
pub struct ComponentRenderUniform {
pub _data_dict_vf: HashMap<String, Vec<f32>>,
pub _data_dict_mat4f: HashMap<String, Vec<f32>>,
pub _data_dict_mat3f: HashMap<String, Vec<f32>>,
pub _data_uniform_group: HashMap<u64, Vec<String>>,
}Fields
_data_dict_vf: HashMap<String, Vec<f32>>
_data_dict_mat4f: HashMap<String, Vec<f32>>
_data_dict_mat3f: HashMap<String, Vec<f32>>
_data_uniform_group: HashMap<u64, Vec<String>>
Methods
impl ComponentRenderUniform[src]
fn flush_into_uniform_collection(
&self,
shader_program: i64,
uc: &mut RenderUniformCollection
) -> Result<(), &'static str>[src]
&self,
shader_program: i64,
uc: &mut RenderUniformCollection
) -> Result<(), &'static str>
Trait Implementations
impl Default for ComponentRenderUniform[src]
fn default() -> ComponentRenderUniform[src]
Returns the "default value" for a type. Read more