Struct e2rcore::implement::render::texture_collection::TextureCollection
[−]
[src]
pub struct TextureCollection { /* fields omitted */ }
Methods
impl TextureCollection[src]
fn add(
&mut self,
shader_type: ShaderType,
internal_handle: i64,
descrip: String
) -> Result<u64, &'static str>[src]
&mut self,
shader_type: ShaderType,
internal_handle: i64,
descrip: String
) -> Result<u64, &'static str>
fn put(
&mut self,
id: u64,
shader_type: ShaderType,
internal_handle: i64,
descrip: String
) -> Result<(), &'static str>[src]
&mut self,
id: u64,
shader_type: ShaderType,
internal_handle: i64,
descrip: String
) -> Result<(), &'static str>
fn clear(&mut self) -> Result<(), &'static str>[src]
fn remove(&mut self, id: u64) -> Result<(), &'static str>[src]
fn get(&mut self, id: u64) -> Option<i64>[src]
Trait Implementations
impl Default for TextureCollection[src]
fn default() -> TextureCollection[src]
Returns the "default value" for a type. Read more