pub struct RuntimeGlobals {Show 32 fields
pub dw_csgo_input: Option<usize>,
pub dw_entity_list: Option<usize>,
pub dw_game_entity_system: Option<usize>,
pub dw_game_entity_system_highest_entity_index: Option<usize>,
pub dw_game_rules: Option<usize>,
pub dw_global_vars: Option<usize>,
pub dw_glow_manager: Option<usize>,
pub dw_local_player_controller: Option<usize>,
pub dw_local_player_pawn: Option<usize>,
pub dw_planted_c4: Option<usize>,
pub dw_prediction: Option<usize>,
pub dw_sensitivity: Option<usize>,
pub dw_sensitivity_sensitivity: Option<usize>,
pub dw_view_angles: Option<usize>,
pub dw_view_matrix: Option<usize>,
pub dw_view_render: Option<usize>,
pub dw_weapon_c4: Option<usize>,
pub dw_build_number: Option<usize>,
pub dw_network_game_client: Option<usize>,
pub dw_network_game_client_client_tick_count: Option<usize>,
pub dw_network_game_client_delta_tick: Option<usize>,
pub dw_network_game_client_is_background_map: Option<usize>,
pub dw_network_game_client_local_player: Option<usize>,
pub dw_network_game_client_max_clients: Option<usize>,
pub dw_network_game_client_server_tick_count: Option<usize>,
pub dw_network_game_client_sign_on_state: Option<usize>,
pub dw_window_height: Option<usize>,
pub dw_window_width: Option<usize>,
pub dw_input_system: Option<usize>,
pub dw_game_types: Option<usize>,
pub dw_sound_system: Option<usize>,
pub dw_sound_system_engine_view_data: Option<usize>,
}Expand description
Live globals from pattern scan; None on signature miss.
Fields§
§dw_csgo_input: Option<usize>§dw_entity_list: Option<usize>§dw_game_entity_system: Option<usize>§dw_game_entity_system_highest_entity_index: Option<usize>§dw_game_rules: Option<usize>§dw_global_vars: Option<usize>§dw_glow_manager: Option<usize>§dw_local_player_controller: Option<usize>§dw_local_player_pawn: Option<usize>§dw_planted_c4: Option<usize>§dw_prediction: Option<usize>§dw_sensitivity: Option<usize>§dw_sensitivity_sensitivity: Option<usize>§dw_view_angles: Option<usize>§dw_view_matrix: Option<usize>§dw_view_render: Option<usize>§dw_weapon_c4: Option<usize>§dw_build_number: Option<usize>§dw_network_game_client: Option<usize>§dw_network_game_client_client_tick_count: Option<usize>§dw_network_game_client_delta_tick: Option<usize>§dw_network_game_client_is_background_map: Option<usize>§dw_network_game_client_local_player: Option<usize>§dw_network_game_client_max_clients: Option<usize>§dw_network_game_client_server_tick_count: Option<usize>§dw_network_game_client_sign_on_state: Option<usize>§dw_window_height: Option<usize>§dw_window_width: Option<usize>§dw_input_system: Option<usize>§dw_game_types: Option<usize>§dw_sound_system: Option<usize>§dw_sound_system_engine_view_data: Option<usize>Implementations§
Trait Implementations§
Source§impl Clone for RuntimeGlobals
impl Clone for RuntimeGlobals
Source§fn clone(&self) -> RuntimeGlobals
fn clone(&self) -> RuntimeGlobals
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RuntimeGlobals
impl Debug for RuntimeGlobals
Source§impl Default for RuntimeGlobals
impl Default for RuntimeGlobals
Source§fn default() -> RuntimeGlobals
fn default() -> RuntimeGlobals
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RuntimeGlobals
impl RefUnwindSafe for RuntimeGlobals
impl Send for RuntimeGlobals
impl Sync for RuntimeGlobals
impl Unpin for RuntimeGlobals
impl UnsafeUnpin for RuntimeGlobals
impl UnwindSafe for RuntimeGlobals
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more