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RuntimeGlobals

Struct RuntimeGlobals 

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pub struct RuntimeGlobals {
Show 32 fields pub dw_csgo_input: Option<usize>, pub dw_entity_list: Option<usize>, pub dw_game_entity_system: Option<usize>, pub dw_game_entity_system_highest_entity_index: Option<usize>, pub dw_game_rules: Option<usize>, pub dw_global_vars: Option<usize>, pub dw_glow_manager: Option<usize>, pub dw_local_player_controller: Option<usize>, pub dw_local_player_pawn: Option<usize>, pub dw_planted_c4: Option<usize>, pub dw_prediction: Option<usize>, pub dw_sensitivity: Option<usize>, pub dw_sensitivity_sensitivity: Option<usize>, pub dw_view_angles: Option<usize>, pub dw_view_matrix: Option<usize>, pub dw_view_render: Option<usize>, pub dw_weapon_c4: Option<usize>, pub dw_build_number: Option<usize>, pub dw_network_game_client: Option<usize>, pub dw_network_game_client_client_tick_count: Option<usize>, pub dw_network_game_client_delta_tick: Option<usize>, pub dw_network_game_client_is_background_map: Option<usize>, pub dw_network_game_client_local_player: Option<usize>, pub dw_network_game_client_max_clients: Option<usize>, pub dw_network_game_client_server_tick_count: Option<usize>, pub dw_network_game_client_sign_on_state: Option<usize>, pub dw_window_height: Option<usize>, pub dw_window_width: Option<usize>, pub dw_input_system: Option<usize>, pub dw_game_types: Option<usize>, pub dw_sound_system: Option<usize>, pub dw_sound_system_engine_view_data: Option<usize>,
}
Expand description

Live globals from pattern scan; None on signature miss.

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§dw_csgo_input: Option<usize>§dw_entity_list: Option<usize>§dw_game_entity_system: Option<usize>§dw_game_entity_system_highest_entity_index: Option<usize>§dw_game_rules: Option<usize>§dw_global_vars: Option<usize>§dw_glow_manager: Option<usize>§dw_local_player_controller: Option<usize>§dw_local_player_pawn: Option<usize>§dw_planted_c4: Option<usize>§dw_prediction: Option<usize>§dw_sensitivity: Option<usize>§dw_sensitivity_sensitivity: Option<usize>§dw_view_angles: Option<usize>§dw_view_matrix: Option<usize>§dw_view_render: Option<usize>§dw_weapon_c4: Option<usize>§dw_build_number: Option<usize>§dw_network_game_client: Option<usize>§dw_network_game_client_client_tick_count: Option<usize>§dw_network_game_client_delta_tick: Option<usize>§dw_network_game_client_is_background_map: Option<usize>§dw_network_game_client_local_player: Option<usize>§dw_network_game_client_max_clients: Option<usize>§dw_network_game_client_server_tick_count: Option<usize>§dw_network_game_client_sign_on_state: Option<usize>§dw_window_height: Option<usize>§dw_window_width: Option<usize>§dw_input_system: Option<usize>§dw_game_types: Option<usize>§dw_sound_system: Option<usize>§dw_sound_system_engine_view_data: Option<usize>

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impl RuntimeGlobals

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pub fn get(&self, name: &str) -> Option<usize>

Lookup by name. Used by r#static globals via populate.

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impl Clone for RuntimeGlobals

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fn clone(&self) -> RuntimeGlobals

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RuntimeGlobals

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RuntimeGlobals

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fn default() -> RuntimeGlobals

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.